An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
by Octal450 » Sat Jul 11, 2020 3:12 pm
Hi,
Currently I am using this light manager nasal to make the lightspots be in the right place after eyepoints are adjusted.
But its inefficient code and lags behind the mouse a bit. I'm wondering, would it not be simpler to have this done by C++ and expose the config to the property tree? This way the lightspots can be managed natively and just some config in -set to control its params.
Thoughts?
Josh
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Octal450
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by Thorsten » Sat Jul 11, 2020 3:50 pm
The compositor is going to give you a better light implementation anyway, so I would not waste any time adding to the C++ codebase at this point.
(You can replace Nasal by property rules if you like them better - that gives you a C++ implementation just as well).
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Thorsten
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