wlbragg wrote in Fri Feb 28, 2020 4:18 pm:Is this documented anywhere? A couple code snip-its would be useful.
I'll post my tests when I'm back at home, but it is extremely easy:
- Create a vineyard material. I copied one of the already existing sand/dirty materials as a base.
- add the forest effect.
- Add
- Code: Select all
<plantation>true</plantation>
- Configure tree size, density and type to something similar to a plantation. For vinayards, I'm using "mixed-shrub.png" with a max-size 2 or 3 meters (most plants in "mixed-shrub.png" are half the max size), width 6 meters and a treedensity of 80 (or some similar values) I played with parameters until I got something without a hit on FPS.
Tonight, I'll test the plantation effect for orchards and olive fields.