abassign wrote in Mon Jun 22, 2020 9:34 am:Hi, I have a problem with the compositor (the version of FGFS is 2020.3.0). In both the 2020.3.0 and the 2020.2 versions, I noticed that the transparent surfaces have an anomalous behavior as a function of the angle of incidence of the light.
The problem was solved by modifying the effect using "Effects / glass" For example I built the effect with the following code:
In the property list:
- Code: Select all
<effect>
<inherits-from>Aircraft/G91-R1B_HD/Models/Effects/exterior/exterior-glass</inherits-from>
<object-name>cover (Meshed)</object-name>
...
</effect>
And in "Models/Effects" I put this code in the file: exterior-glass.eff
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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>exterior-glass</name>
<inherits-from>Effects/glass</inherits-from>
</PropertyList>