OK, I changed --prop:int:/sim/rendering/als/shadows/sun-atlas-size=2048, I assumed that's the setting you were referring to.
This looks a little more reasonable. Still I'm not sure I am getting what I am supposed to be getting.
Also I still have this shader error
- Code: Select all
22.48 [WARN]:OSG FRAGMENT glCompileShader "/home/wayne/FGFS/install/flightgear/fgdata/Compositor/Shaders/ALS/clustered-include.frag" FAILED
22.48 [WARN]:OSG FRAGMENT Shader "/home/wayne/FGFS/install/flightgear/fgdata/Compositor/Shaders/ALS/clustered-include.frag" infolog:
0:4(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
0:6(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{'
and wonder if this is an issue for the shadows? I think any call that requires the GL_EXT_gpu_shader4 extension is going to be problematic for me, even though I am running a relatively current card in the AMD RX480.
Also notice 2 things...
One: none of the interior objects such as the seat frame (legs) cast shadows even though a shadow is cast on the object from, I assume the fuselage or the rotor. Is there some definition I am missing for the interior models. I think they are basically inheriting from cockpit-interior?
Two: look at the back wall and notice the bluegreen shading that doesn't move when time is forwarded (starting 0:17+), but does appear to disappear when the time is retarded as the darker shadow crosses it from the top (starting 0:52+).
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q