The red cones are spot-light light bounds, I did not manage to get them to illuminate the runway.
The G91 has some geometry perpendicular to the camera on its back, thats why there is an extra shadow there.












The Viggen in these pics have shadows
<uniform>
<name>shadow_tex</name>
<type>sampler-2d</type>
<value type="int">10</value>
</uniform>
<vertex-shader n="0">Compositor/Shaders/shadow-util.vert</vertex-shader>
<fragment-shader n="0">Compositor/Shaders/shadow-util.frag</fragment-shader>
The red cones are spot-light light bounds, I did not manage to get them to illuminate the runway.
That is really something, what is stopping us from using this in earnest?
An example, yes, but it wont be short, lol. Took me hours to figure out some of this, should cover everything you need that is not mentioned in Icecode GL's readme:
Also note that the old effect "noshadow" still is respected by compositor, so use that for geometry you don't want to cast shadow.
Icecode GL wrote in Tue Oct 08, 2019 10:00 am:I wouldn't classify it as a feature, more as a complete rework. These things take time, and even when it becomes available it probably won't be stable and you'll generally prefer using the legacy renderer.
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