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Compositor, mouse not work on sensitive areas

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Compositor, mouse not work on sensitive areas

Postby abassign » Fri Mar 08, 2019 7:55 am

I'm starting with the knowledge of Compositor, I think it would be useful to have a special space in this forum to better group experiences and questions of us users.
Meanwhile, I wanted to report a compositor problem:
When I install it whether it is active, not active, the mouse no longer works on sensitive areas of the aircraft.
If I recompile with compositor option in OFF , the mouse work correctly.
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Re: Compositor, mouse not work on sensitive areas

Postby legoboyvdlp » Fri Mar 08, 2019 9:48 am

It is a known problem, you must remove the second camera in Low-spec.xml to solve this.
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Re: Compositor, mouse not work on sensitive areas

Postby abassign » Fri Mar 08, 2019 4:10 pm

legoboyvdlp wrote in Fri Mar 08, 2019 9:48 am:It is a known problem, you must remove the second camera in Low-spec.xml to solve this.


Is ok now without remove the 2th camera!
I modify the file : ... fgfs/install/flightgear/fgdata/Compositor/LowSpec/low-spec.xml

Code: Select all
<PropertyList>
  <name>low-spec</name>
  <pass n="0">
    <name>far-pass</name>
    <type>scene</type>
    <z-near>100.0</z-near>
    <!--
    <z-far>120000.0</z-far>
    -->
  </pass>

    <name>near-pass</name>
    <type>scene</type>
    <cull-mask>0xfff7ff</cull-mask>
    <!-- Cull the sky (bit 11 off) -->
    <!-- Only clear the depth buffer so color information isn't overwritten -->
    <clear-color-bit>false</clear-color-bit>
    <clear-depth-bit>true</clear-depth-bit>
    <clear-stencil-bit>false</clear-stencil-bit>
    <z-near>0.1</z-near>
    <z-far>100.0</z-far>

</PropertyList>


And I work without remove the 2th camera!

Image
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