An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!
by xcvb » Sat Feb 17, 2018 6:33 pm
I tested one of the CRT shader from the webside. The effect looks quite nice if you zoom in but you get ugly aliasing for standard views:
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xcvb
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by Richard » Sat Feb 17, 2018 11:30 pm
I also did some experimentation with CRT shaders [1], but obviosuly a CRT shader has slightly different requirements to an LCD shader; however I don't think ti's right to show the interlace lines on an LCD - a different method is required to mimic how LCD based displays work.
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[1]
https://www.youtube.com/watch?v=D5u40s2opgk
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Richard
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by Thorsten » Sun Feb 18, 2018 7:44 am
I plan to resume work on a general display shader during the next release cycle, I can add LCD/CRT options to my existing display shader that's used by the Shuttle MDUs - if people can come up with a clear idea of requirements what it should be doing.
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Thorsten
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by xcvb » Sun Feb 18, 2018 8:50 am
The CRT from your aircraft must be very old. I'm looking for an effect which suits to a CRT from the early 1990s which is not that bad. Very slight distortion, a slightly reduced contrast (black becomes dark gray) and a black frame around the usable area is what could be made. Some interference effects when filming a CRT with a camera could also be done but this is not what you would see in reality. If I don't find a way to avoid the aliasing I will not use scanlines.
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