http://wiki.flightgear.org/Howto:Canvas ... ra_Element
This isn't restricted to showing just a single view, it can show arbitrary views - and it can also be told to disable the sykdome:
Apart from that, there are other ideas such as rendering synthetic terrain views, using a customizable effect/shader - probably in conjunction with draw-masks per view to enable/disable scenery features (think weather/environment, AI traffic, random buildings) - aka stuff that you would not expect to show up on your PFD:
Gear view in cockpit computer
Hooray wrote:I do think that this work would nicely fit into the bigger picture of supporting G1000-style avionics built in Canvas space, as more and more PFDs do render some kind of synthetic terrain view - for example:
As has been mentioned previously, once this new element is added, we will need to revisit the whole idea to also support custom shaders/effects to customize the appearance of the display, as well as support draw-masks (osg::Switch nodes) for things like the skydome, AI objects, 3D models, random buildings etc - so that these can be specifically excluded in such "views", while a proper tailcam would obviously still want to render those - so we need to make this configurable per view element
This thread is intended to gather/archive community feedback related to this, because so far we've been conducting all talks in private - but we realize that it may be better to get more people involved in help refine the requirements of a corresponding View element - even though the initial version is likely going to be just that: a Canvas element to render view-manager views to a texture.
Ideas/feedback appreciated !