Meanwhile, thank you for your interest in the problem. I think that there are two distinct problems:
I've only noticed the blur in fake colors lately, I'd like to understand what they are producing. Then there are only those, what is it ?
Meanwhile, thank you for your interest in the problem. I think that there are two distinct problems:
I've only noticed the blur in fake colors lately, I'd like to understand what they are producing. Then there are only those, what is it?
It looks like a rural area, we select Rendering Options -> Scenary Layers:
Region Specific:Global:Global Alternatives:At this point I think the problem is the specific region-specific texture, but I do not know what it's called, so I can not see how it is built. If anyone can tell me the name and where it is, I can do some tests.
It may be a GPU rendering problem, but being the very common GPU, it may be useful to correct the problem.
The second problem of pixelation that occurs when activating the "Land mass" always occurs for any "Scenary Layers", which I suspect is also present for other GPU configurations, and is therefore probably due to an incorrect configuration of the 'Land mass effect'.
If we look at an enlargement of the concrete pitch at the end of the runway:
Without land mass effect:
With land mass effect:
This effect seems excessive on this type of material, I do not know how the effect is built but it is obvious that it does not work with all the materials, I think it would be excluded for the concrete, and also for the grass of the runway.
Can anyone do a quick test?
Thank you