Board index FlightGear Development Effects and shaders

PBR or Physically-based rendering

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: PBR or Physically-based rendering

Postby icecode » Sun May 06, 2018 8:31 pm

Since I wasn't happy with the only approach that was available considering FG inherent limitations, I decided to tackle these limitations first before continueing with PBR.
So unfortunately for now I can't promise any updates in the short term.
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Re: PBR or Physically-based rendering

Postby Johan G » Sun May 13, 2018 4:14 pm

Icecode GL wrote in Sun May 06, 2018 8:31 pm:[...] unfortunately for now I can't promise any updates in the short term.

Usually the better/bigger things happen on the longer terms. Take the time needed. :wink: :)
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