TheEagle wrote in Fri Dec 10, 2021 1:53 pm:Between Medium and the higher settings I never noticed any visual effect, but quite a performance effect
Now I finally know what the Ultra settig is for …
WS30 shaders mostly only do low (sort of) at the moment - but code blocks are fed placeholder data so they crunch numbers so the performance hit can be profiled. Photoscenery on top of the WS3 mesh doesn't have landclass data available, so higher settings won't do too much even later.
WS2 shaders also also has a bunch of things turned off when photoscenery is active, it turns out - Nathaniel seems to have found performance problematic and switched off some of the features/textures.
To see what the settings do, see some of the regional definitions that use newer engine features in the high settings wiki category :
https://wiki.flightgear.org/Category:Sc ... h_settingsKind regards