Any help appreciated.
Here without ALS-filters:
Here with filters (normal and default):
The HUD has this material setting:
MATERIAL "hudMat" rgb 0.80 0.80 0.80 amb 0.00 0.00 0.00 emis 0.00 0.00 0.00 spec 0.00 0.00 0.00 shi 50 trans 0.10
Furthermore I have an material animation on it that turns emission to 1,1,1
This is the effect:
- Code: Select all
<parameters>
<glass-tint type="vec4d" n="0"> 0.95 1.0 0.95 1.0</glass-tint>
<overlay-color type="vec3d" n="0"> 0.8 1.0 0.9</overlay-color>
<splash-x>0</splash-x>
<splash-y>0</splash-y>
<splash-z>0</splash-z>
<rnorm>0</rnorm>
<gsnorm>0</gsnorm>
<frost-level><use>/environment/aircraft-effects/frost-level</use></frost-level>
<surface-mapping-scheme type="int">0</surface-mapping-scheme>
<fog-level>0</fog-level>
<use-wipers>0</use-wipers>
<use-overlay><use>ja37/hud/overlay</use></use-overlay><!-- set to 1 -->
<overlay-alpha type="float"><use>ja37/hud/overlay-alpha</use></overlay-alpha><!-- set to 0.35 -->
<overlay-glare type="float"><use>ja37/hud/overlay-glare</use></overlay-glare><!-- set to 0.4 -->
<use-reflection type="int">0</use-reflection>
<reflection-strength type="float">1.0</reflection-strength>
<use-mask type="int"><use>ja37/hud/mask</use></use-mask><!-- set to 1 -->
<use-reflection-lightmap type="int">0</use-reflection-lightmap>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="2">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="3">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
<sample-res>0.0006</sample-res>
<sample-far>2.5</sample-far>
<brightness><use>ja37/hud/brightness</use></brightness><!-- set to 1 -->
<texture n="1">
<image>Aircraft/JA37/Models/Effects/frostAndRain/window_frost.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<!-- placeholder for the function texture used for fogging, wiper area,...-->
<texture n="2">
<image>Aircraft/JA37/Models/Effects/hud/hud-glass.rgb</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<!-- texture for reflections in the glass -->
<texture n="3">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
</images>
</texture>
<!-- placeholder lightmap texture for reflections in the glass -->
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
</images>
</texture>
</parameters>
The Canvas settings:
Text color: 0,1,0
Background: 0,1,0,0
System:
FG 2017.2.0
Win 10