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transsonic cone with ALS

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: transsonic cone with ALS

Postby Thorsten » Fri Feb 03, 2017 12:46 pm

I can exclude a cylindrical inner region from the density distribution easily enough, I was just wondering whether this does what you want or whether the whole ray computation needs to terminate when hitting the boundary.

I guess you really need the latter because of transparency/opacity issues...
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Re: transsonic cone with ALS

Postby erik » Fri Feb 03, 2017 1:02 pm

The problem starts at the intersection between the bounding box and the airframe. Pixels inside the airframe are hidden and outside it they suddenly pops up creating a sharp edge. The idea is that by clearing the area where the pixels should otherwise suddenly show u[ you would get a more fuzzy border.

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Re: transsonic cone with ALS

Postby Thorsten » Fri Feb 03, 2017 5:16 pm

I think I know how to do that. Give me a couple of days, I'll try to get something you can play with and test.
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Re: transsonic cone with ALS

Postby wkitty42 » Fri Feb 03, 2017 11:45 pm

PINTO wrote in Thu Feb 02, 2017 12:21 am:No offense to anyone, but that just doesn't look that good.

i don't even see it :(
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: transsonic cone with ALS

Postby erik » Sat Feb 04, 2017 9:42 am

Thorsten wrote in Fri Feb 03, 2017 5:16 pm:I think I know how to do that. Give me a couple of days, I'll try to get something you can play with and test.

Take your time, we can live with another couple of months with what we have right now.

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