Hi,
maybe not 100% the right place but hopefully competent readers here:
I created a simple model of a cockpit display with Blender 3D. It contains two objects sharing the same material definition (no texture involved at all, no UV mapping defined by me).
I would expect FG to render both objects in "similar" color/lightness, but computer says "no".
To "fix" this issue, I merged both objects in Blender and re-export, but that's of course no solution.
I checked the ac file manually (text editor), same material is used.
Any idea, what is going on here?