Since I wrote to you that I think the g-force shaders are fine as you made them some days ago, I installed 2016.4.3 which I haven't messed with, and saw this issue on.
Yes, the lightmap works excellent, just tested it.
I did some more tests:
The specular on the ALS water works fine, so at least something works on my system.
Confirmed that filters was off.
I found another place on the plane (curved area in front of HUD), to better test the spot on, and if I look directly towards the sun, the specular spot is correct. If I rotate some degrees to the left, the specular moves to the right on the mesh, and no longer is on line with the sun and camera, and vice versa. (can post screenies if you like)
With log-level on warn I get no complaints.
I last did a test where I replaced the fuselage with 1 big single smooth face with normal upwards: (seems per pixel lightning also don't work for me, either that or minimum specular spot size (128) gives a very big spot)
Wireframe ALS:
ALS:
Non ALS:
Non ALS:
ALS:
Notice I really had to adjust my view rotation precisely to get the specularspot to show in ALS. Even rotating the view a tiny bit, and the surface became dark.
I tried the 182S also, but everything was so curved it was hard to verify this proper. I did the big single face test on the Alphajet though and got same result.
Also tried with <inherits-from>Effects/model-combined-deferred</inherits-from> directly, same result.
I do not think the problem is in my view setup, as I did this in different views of the airplanes, including the default ones.
Any ideas where I could look to find this error? The install is 2016.4.3 without any changes.