Board index FlightGear Development Effects and shaders

marks on parking positions

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: marks on parking positions

Postby Thorsten » Sun Jan 10, 2016 3:55 pm

I believe Thorsten has gotten them to work using world coordinates instead of the runway texture coordinates (similar to the water on runway during rain). Please correct me if I'm wrong.


A mixture actually - runway coords for the rough placement, world coords to avoid tiling.

I believe your strategy of re-mapping is much superior to this, but it's what we can get now without the next generation terrain.
Thorsten
 
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