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Implementing moonlight (or not)

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: Implementing moonlight (or not)

Postby bugman » Tue Nov 08, 2016 4:03 pm

Remember, this only works for those ALS shaders that Thorsten added /environment/moonlight ambient lighting support for. There is no automated full-scene lighting, and nothing visible under the default or Rembrandt renderers. But if you have ALS on, you should see realistic moon-phase based lighting for a lot of the scene.

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Re: Implementing moonlight (or not)

Postby chris_blues » Tue Nov 08, 2016 4:07 pm

Just saw some changes to ephemeris/moonpos during git pull. Hopefully I'll soon find the time to check this out! Looking forward to this!
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