Thorsten wrote in Thu Mar 19, 2015 9:37 am:A declaration of a surface with glass.eff should now automatically make it render correctly (with essentially model-transparent.eff) under Rembrandt.
I thought this was a fix for
As I said earlier, anything that uses ALS glass should not use model-transparent because it falls back automatically to the technique in other renderers, and the same surface should not be registered twice for different effects, there is no 'compatibility' for this use case and the results are essentially random and difficult to debug
I am misunderstanding this?