Considering that ALS is a lighting/visibility rendering system, why are completely different textures used with ALS on and off?
Personally, I like to use ALS, but it seems to render the entire world as a sort of scrub cover.
Any explanations?
Considering that ALS is a lighting/visibility rendering system
Personally, I like to use ALS, but it seems to render the entire world as a sort of scrub cover.
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