by Michat » Wed Mar 13, 2013 3:23 pm
That's open a world of combinations.
At first look I'm already happy with the first result by Soitanen, not happy with color at all but happy to know that seems there are not joint fails between textures.
Please continue sending results. I'll try to think about an ocean of doubts, I have.
Any idea Throsten on how to order-complete this big puzzle.
Can we try to edit local sceneries ( a tiny island) using some custom combi between textures and your shadering automatas?
You have more experience than me. can you tell me please what is the invisible wall I'm going to crash against to?
I'm very confused with all the textures classes, heuristic, famillies, relation between elements.
Is not better to use and automata unit like the starting point of all textures and noise shadering, I'm thinking in the Dragon, maybe the Glider to merge all shape in a unified continuous space. Well I'm thinking out.
Please give me more test, and your opinions.