Can anyone tell me how to widen the delivery of particles. I can only cover the delivery area (the width of a ship model) if I use multiple particle sub-models. This is destroying fps, so I want to have 1 sub-model delivering a wider set of particles.
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<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<particlesystem>
<name>lifeboat_wake</name>
<texture>wake.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<attach>world</attach>
<align>billboard</align>
<placer>
<type>sector</type>
</placer>
<counter>
<particles-per-sec>
<value>5000</value>
<spread>500</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<value>1.0</value>
</red>
<green>
<value>1.0</value>
</green>
<blue>
<value>1.0</value>
</blue>
<alpha>
<value>0.5</value>
</alpha>
</color>
<size>
<value>0.1</value>
</size>
</start>
<end>
<color>
<red>
<value>1.0</value>
</red>
<green>
<value>1.0</value>
</green>
<blue>
<value>1.0</value>
</blue>
<alpha>
<value>1.0</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</end>
<life-sec>
<value>5.0</value>
</life-sec>
<mass-kg>6</mass-kg>
<radius-m>6</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>
I have tried altering the spread to a huge number (500) but that makes no difference.
Any suggestions welcomed.
Cheers,
Vic