Hi,
I usually fly at 1600x900 with 24bpp. I noticed that sometimes there's quite some "stairs" at edges which show especially well when using the vmx22 prototype because it doesn't have any textures at the moment. I tried setting "override application settings" and put high anti-aliasing in nvidia-settings but that had no effect.
Now I'm wondering if FG uses anti OpenGL anti-aliasing effect and if the current imagery already is the result of this or if it doesn't use any anti-aliasing.
I'm just thinking, at 1600x900/24bpp there shouldn't necessarily be very obvious "stairs" anymore, should there?