Failed to find parking position A10 at airport EFTP
Starting automatic scenery download/synchronization. Using built-in SVN support. Directory: '/home/sgofferj/flightgear/TerraSync'.
Multiplayer mode active!
Could not find at least one of the following objects for animation: 'Circle'
Could not find at least one of the following objects for animation: 'RAlt.Bug'
Could not find at least one of the following objects for animation: 'Circle'
no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[0]
creating 3D noise texture... DONE
no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[0]
Use of <global> in material animation is no longer supported
Use of <global> in material animation is no longer supported
Bombable (ver. 4.4) loaded - bombable, weapons, damage, fire, and explosion effects
Bombable: Bombable successfully set up and enabled for multiplayer dogfighting (you can disable Multiplayer Bombable in the Bombable menu)
loading scenario 'daedalus4-napa'
loading scenario 'nimitz_demo'
AL lib: pulseaudio.c:612: Context did not connect: Access denied
AL lib: pulseaudio.c:612: Context did not connect: Access denied
PNG lib warning : Malformed iTXt chunk
weather util initialized ...
Loading hi-poly Daedalus-ai-static version 4.0 release date 2010.Mar.19 at /ai/models/carrier
<?xml version="1.0" ?>
<!--
This file is part of FlightGear, the free flight simulator
http://www.flightgear.org/
Copyright (C) 2012 Torsten Dreyer, Torsten (at) t3r _dot_ de
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
-->
<!--
Compute local weather related properties
-->
<PropertyList>
<!-- (pi/2 - /sim/time/sun-angle-rad) / 0.017451 * 110000.0 -->
<filter>
<name>LocalWeather:terminator-relative-position</name>
<input>
<expression>
<difference>
<value>1.57079632675</value>
<property>/sim/time/sun-angle-rad</property>
</difference>
</expression>
</input>
<output>/environment/terminator-relative-position-m</output>
<type>gain</type>
<gain>6303363.70409</gain>
</filter>
</PropertyList>
Edit: I don't wanna keep you from important things. I can go with 1.0. But I am happy to debug 1.1 with 2.6 for you if you are interested.
/environment/terminator-relative-position-m is constant at 60000.
<property-rule>
<name>Local Weather Rules </name>
<path>Environment/local-weather-rules.xml</path>
</property-rule>
<property-rule>
<name>Environment METAR Interpolation Rule</name>
<path>Environment/metarinterpolator.xml</path>
</property-rule>
Again, on start of fgfs, /sim/rendering/scattering-shader was present but empty. is this property maybe set by the 2.7 rendering dialog?
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