Vidéo took from the ISS :
http://vimeo.com/32001208
Emilian and I have just about finished this phase of shader development.
This includes:
1. Standardized fog calculations.
2. Unified lightmap, bumpmap and refection shaders - known as the
uber-shader
3. Enhanced water shader.
We have also adopted Gijs' rendering gui, which enables all shaders to be
controlled collectively or individually. There are no longer any
dependencies between shaders: Trees and 3d Clouds can be controlled
individually.
This doesn't sound like much - but almost every shader has had to be
modified. I will start to push this lot into Gitorious shortly. The process
is heavily interdependent, and there will be times when the shaders will be
broken: please bear with us.
On the upside you will get a better appearance, and might even see a slight
improvement in framerate:
http://flightgear.org/forums/viewtopic. ... 24#p143707
I hope you enjoy this. We still have further improvements in the pipeline.
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