Board index FlightGear Development Effects and shaders

Getting started

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Getting started

Postby Hooray » Thu Nov 25, 2010 12:07 pm

The FlightGear effects framework is documented in $FG_ROOT/Docs/README.effects - the latest version of this file is available here: http://gitorious.org/fg/fgdata/blobs/ma ... ME.effects

FlightGear effects are stored in $FG_ROOT/Effects http://gitorious.org/fg/fgdata/trees/master/Effects
FlightGear shaders are stored in $FG_ROOT/Shaders: http://gitorious.org/fg/fgdata/trees/master/Shaders

Also, the FlightGear wiki contains some more pointers on shader programming:
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Getting started

Postby HHS » Thu Nov 25, 2010 12:18 pm

And especially about the reflection shader: The tutorial is still in progress, and as there has been recently some changes, so it couldn't be updated yet. But it is in the work.
With this I encourage people already using the shader to customize the effect. The Ec130 gives an example, the Ju52 as well. Especially to try out the different CubeMaps available which influences the appearence later a lot!

Thanks for listening! :wink:
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