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Shader requests

An exciting "new" option in FlightGear, that includes reflections, lightmaps, the particle system etc.. A lot is yet to be discovered/implemented!

Re: Shader requests

Postby wlbragg » Fri Oct 09, 2015 11:29 am

Thorsten wrote in Fri Oct 09, 2015 8:07 am:Given what I read in the definition of model-transparent and what I know of how to compute reflection effects, I fail to see how this should be possible.

OK, thar explains it. what I was seeing was the interior reflection from the outside of the aircraft. I verified the by shutting of the interior reflection. It looks pretty cool actually.
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Re: Shader requests

Postby wkitty42 » Sat Oct 10, 2015 6:59 pm

is that not just the bent corner of the windshield glass where is folds around the sides?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Shader requests

Postby wlbragg » Sat Oct 10, 2015 7:39 pm

No, I was referring to the vent tube reflection.
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Re: Shader requests

Postby wkitty42 » Sat Oct 10, 2015 9:04 pm

i don't see a vent tube reflection :(
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Shader requests

Postby Johan G » Sat Oct 10, 2015 10:40 pm

I think the vent tube (or is it the OAT gauge?) "reflection" can be seen "above" the glare shield, between the white circular thingie on the bonnet and the lower part of cockpit door. ;)
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Re: Shader requests

Postby wkitty42 » Sun Oct 11, 2015 1:39 am

i dunno... might be best if it were circled in red and maybe shown from more than one angle? what i see looks like wing, strut and door post shadows... but i don't know where the sun is in the view, either :?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Shader requests

Postby wlbragg » Sun Oct 11, 2015 2:57 am

Yes, the OAT and it also has a vent. I put arrows to it.
It is the interior reflection shader that can be seen from the exterior.
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Re: Shader requests

Postby wkitty42 » Sun Oct 11, 2015 1:00 pm

yeah, ok... i didn't know that was from the OAT/vent thing... i thought it was from some part of the cutout in the wing where the windshield goes... but that shadow is a GoodThing<tm> isn't it? it looks real and if we could get up close enough inside the cockpit, we should be able to see if from in there, too... we should also be able to see if on the instrument panel when flying if the sun is in the right place... wait... that's a shadow, isn't it? not a reflection? it looks like a shadow to me which is why i wasn't seeing it... i was looking for a reflection in the glass...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: Shader requests

Postby abigail » Wed Oct 14, 2015 1:24 pm

Hi!

I have to implement changes in sea states(water) through code.

I want to know which file is correspondance for sea wave changes.
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Re: Shader requests

Postby benrob0329 » Wed Jun 15, 2016 2:11 pm

What if differed rendering could be combined with ALS and foreword rendering?

Like this, the computer renders the full ALS frame, then does the second pass only to add things like bloom and reflections.

I'm not sure if that would help at all, but I thought it was an interesting idea.
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Re: Shader requests

Postby FighterAce » Fri May 26, 2017 2:08 pm

How about a particle effect/shader for the heat produced by jet engines and helicopters. Such a feature would greatly increase the realism of FlightGear.
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Re: Shader requests

Postby Thorsten » Fri May 26, 2017 2:33 pm

How about a particle effect/shader for the heat produced by jet engines and helicopters.


Exists - the flame effect can do it. Just needs to be used by aircraft maintainers.
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Re: Shader requests

Postby Necolatis » Sun Oct 14, 2018 11:21 pm

How about a big twister? It could be visually made by a shader (somehow..) and the AW could make rotational winds around it, could be pretty fun to fly in. :)
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