hey everyone,
as stated in the subject, is it possible to incorporate flightgear with gameengine (unity/unreal) and what would be the best way to do it?
i would like to use flightgear as a blackbox for simulation project where i can just call a function, with or without parameters, from flightgear and has it return the value required without changing flightgear's code. i read from the wiki that i need to first compile it with cmake, but as most of the code uses c++, is it not possible for me to just import it into unreal engine?
another way that i heard of is through telnet but i'm questioning if there is a need to run flightgear in the background when i can just call the function directly.
any suggestion appreciated