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osgEarth Wiki update needed

Building FlightGear from source, and in the need for help?

osgEarth Wiki update needed

Postby Amarildojr » Mon Mar 21, 2016 1:25 am

Looks like poweroftwo moved his repos here, and I can't figure out how to integrate OSGEarth with FlightGear.

It would be appreciated if someone took the care to update the Wik page :) ... ntegration

I'm too dumb for this so I have to depend one someone to update the Wiki :D
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Re: osgEarth Wiki update needed

Postby wkitty42 » Tue Mar 22, 2016 8:09 pm

a quick read seems to show that that is for an old version of FGFS... i would not attempt it at all with today's FGFS repo code... especially since FGDATA has undergone some changes and there's been a bit of refactoring going on in the FGFS code... i would wait for poweroftwo to come back and do it and then let them update the wiki so that it contains proper documentation instead of those quotes :roll:
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: osgEarth Wiki update needed

Postby Hooray » Wed Mar 23, 2016 8:05 pm

It isn't too difficult to update the wiki article to make the git instructions work again with the changed URLs - but quite frankly, wkitty42 got a point, people who cannot work out the necessary changes are rather unlikely to succeed building a patch fg/osgEarth version anyway, especially given the recent changes - i.e. there will inevitably a manual process involved (rebasing sg/fg accordingly).

Thus, my opinion is that it's not such a bad thing that people have to do some legwork first to really face those problems - otherwise, the forum may be flooded with compilation errors due to someone working out the git instructions to change the d&c script, without understanding C++ well enough to actually make the rebase succeed.

Regarding poweroftwo, I have been in touch with him and my understanding is that he's extremely busy with other things currently, unrelated to FlightGear -so that it's really up to our power users to update the build instructions accordingly.
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