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Help Wanted: Scenemodels Validator

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Help Wanted: Scenemodels Validator

Postby xDraconian » Mon Mar 30, 2020 4:00 pm

We have an immediate need for a SceneModels Validator.

This role involves:
* reviewing the scenery models submitted for inclusion within FlightGear.
* An understanding of good modeling techniques is helpful.
* Supporting scenery artists by sharing recommended practices and enforcing scenery model submission criteria.

Anyone within the community that is passionate about scenery modeling is qualified.

If you are willing and able to take up this role, please reach out to Torsten Dreyer or reply here.
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Re: Help Wanted: Scenemodels Validator

Postby Catalanoic » Mon Mar 30, 2020 11:46 pm

maybe someone who can be online on near daily basis and enough time for model reviewing, quite not easy as each modeller work differently with diverse software
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Re: Help Wanted: Scenemodels Validator

Postby xDraconian » Tue Mar 31, 2020 12:28 am

Daily is not a requirement. Vic was great with the frequency of his reviews, but even a couple of times a week would be fine.

It is not so much the tools that artists use, but rather the best practices utilized. Efficient models should be accepted regardless of the tools used to produce the models. Likewise, excessively wasteful models should be challenged.
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Re: Help Wanted: Scenemodels Validator

Postby Hooray » Tue Mar 31, 2020 2:34 pm

some "best practices" could be determined in a scripted fashion, i.e. using a Python script to process/analyze submissions - e.g. polygon count, texture size etc - such a tool might even make sense for fgfs as a whole, i.e. to help with reviewing aircraft, too - and it could reuse a ton of functionality available in simgear already.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Help Wanted: Scenemodels Validator

Postby xDraconian » Tue Mar 31, 2020 5:51 pm

Thanks for the suggestion Hooray. The core team discussed the same idea. Potentially automate a quick validation... e.g. point-density/meter, texture-size/color, etc.
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Re: Help Wanted: Scenemodels Validator

Postby Hooray » Tue Mar 31, 2020 6:03 pm

Yes, James has been bringing up that idea for years - which is how he came up with the "developer mode" for fgfs, and he even mentioned validating -set.xml files based on resolving resources (files, textures, 3D models) - back then, the main issue was usually due to case sensitivity (Windows vs. Linux), utf8 file names - something like that could be a great asset for aircraft developers, but also for release preparations, i.e. to ensure that SGPath references can be properly resolved
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Re: Help Wanted: Scenemodels Validator

Postby D-ECHO » Wed Apr 01, 2020 1:27 pm

I'd be happy to help with this, maybe not as the only one as there may be times now and then where I can't work on this that often, but together with another one I'd be glad to :)
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Re: Help Wanted: Scenemodels Validator

Postby xDraconian » Wed Apr 01, 2020 4:41 pm

Thank you @D-ECHO! I can be the second person.

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Re: Help Wanted: Scenemodels Validator

Postby Torsten » Wed Apr 01, 2020 7:57 pm

Thanks to both of you.

The system will send emails for every pending validation request. Those mails contain clickable links to review the request.
The link will take you to a review page where you can accept or reject the request.
Adding/updating models or objects is easy, just make sure the given data is reasonable.
For a deletion request, please make sure there is a good reason behind that idea.
We do have daily database backups but restoring a single model or object requires manual work, which I'd prefer to avoid by all means.

To get you into the loop, please provide an email address that I can use for sending the validation requests to.
You may contact me directly at torsten (at) t3r (dot) de, I usually don't read this forum too often.

FWIW, those mails originate from "FlightGear Scenery Database <noreply@flightgear.org>" and are distributed by a special sourceforge mailing list.

Once you are in - there are already some 130 requests waiting for you :-)
flightgear.org - where development happens.
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Re: Help Wanted: Scenemodels Validator

Postby Catalanoic » Wed Apr 01, 2020 11:03 pm

i'm quite busy nowadays but if D-ECHO and xDraconian need more hands or just need holidays 8) i can help, of course
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Re: Help Wanted: Scenemodels Validator

Postby Hooray » Thu Apr 02, 2020 1:19 pm

it is actually an excellent idea to form a team of volunteers to help with such tasks, so that there isn't too much pressure put on a single contributor - ideally, there would be a wiki page listing volunteers for different tasks, so that people can reach out to them once the need arises. For instance, the wiki also needs more maintainers - for the last couple of months, Johan has been handling everything on his own. So it would be a good idea to fill such positions with "teams of volunteers" instead of just having a single point of failure (see the mapserver debacle)
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: Help Wanted: Scenemodels Validator

Postby zezinho » Sat Apr 04, 2020 9:45 am

Hooray wrote in Thu Apr 02, 2020 1:19 pm:it is actually an excellent idea to form a team of volunteers to help with such tasks


Agreed. And if the list of the team could be in a link in the scenery submit page, would make it easier to dialog with them. I had to ask in this forum to find I should contact Vic. By the way, the two last links in https://scenery.flightgear.org top line give 403 error :
- TS-status
- BuidBot
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Re: Help Wanted: Scenemodels Validator

Postby Hooray » Sat Apr 04, 2020 4:42 pm

Listing names/forum nicks would indeed seem like a good idea, so that people can reach out to the corresponding people.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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