I have been a FlightGear user for about 6 years now and really love the project.
It has been my no. 1 inspiration to become an open source developer in the first place.
What I also am is a Godot game developer and patreon.
In my spare time I am working on flight simulator prototypes to test the capabilites of the engine.
So far I have tried:
- - physically based rendering
- VR support
- multi-platform support
- multiplayer
- controller support
- audio
- GUI
- Shaders
Reading the FlightGear source code I can see that a lot of these things are also contained in FG.
It's very impressive that the developers basically wrote an entire game engine and put a flight simulation on top.
Looking into the future though, I wonder if maintaining the "game engine part" of FlightGear makes sense if open source solutions can be used.
Battle for wesnoth, a popular open source game which exists since 2005, is currently migrating to Godot.
The effort put into maintaining the "game engine part" could be used elsewhere, possibly increasing the development velocity.
Some images of my experiements with Godot as a flightsim:
What is your opinion on this topic?
Do you think it would be feasable to migrate parts of FG to an open source game engine such as Godot?
Are there parts of FlightGear that absolutely require to write a customized game engine?
Got any Godot related questions?
I want FlightGear to succeed in the future and be fun for everyone to contribute to.
And I really want to hear your thoughs on this.
Greetings from Germany
Tom