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2018.3 Release

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Re: 2018.3 Release

Postby CoolGames » Fri Sep 21, 2018 2:39 pm

I have limited developer knowledge but want to do some stuff like preview and sound for contributing to

Pterodactyl
Pterosaur
Pterosaur/Dragon-set.xml: <previews>
Pterosaur/Pterosaur-set.xml: <previews>

I am using Ubuntu Studio on System 76 Lemur laptop which is native 1920x1080.
What are the steps to be executed to make a command line script for aircraft source additions ?

I also added sound found on the internet that may be fun to add !
Wings folding causes a single hawk like screeching and fire is continuous flame thrower like sound.
Slow wing flapping is also heard.
I started with git FGMembers in ~/Flightgear addon but now use FGAddon and PPA for being supportive.
I'll need some help to do it systematically and correctly for best conformity.

Later I hope to add USB device that is part of a "Dragon cockpit" mockup for dragon rider control by Arduino touch sensors on the dragon's neck.

Not sure if I will ever get XServer running on an Android based VR head mounted display as it is beyond my skill set (for now).
I am trying to learn Node.JS, WebVR / XR to make an actual display server on remote HDTV display powered by Android smart TV.
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Re: 2018.3 Release

Postby Thorsten » Fri Sep 21, 2018 4:13 pm

Generally additions to the repository are handled (aka reviewed and committed) by the active maintainers - in the case of the dragon, that'd be Erik and me - you don't need to write to the repository yourself.

Previews are unproblematic, just post the images here and I'll take care of it.

Sounds need to be properly licensed (GPL 2+) - so we need to know where exactly you found the sound and under what license it is available.
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Re: 2018.3 Release

Postby CoolGames » Fri Sep 21, 2018 6:52 pm

Can't see how to attach files like zip or xml or wav
so here is sources
http://soundbible.com/tags-flying.html
~/FlightGear/Pterosaur/Sounds/Pterodactyl-SoundBible.com-1158760974.mp3
~/FlightGear/Pterosaur/Sounds/Wings Flapping-SoundBible.com-889456791.mp3

http://soundbible.com/1902-Fire-Burning.html
~/FlightGear/Pterosaur/Sounds/Fire_Burning-JaBa-810606813.mp3

~/FlightGear/Pterosaur/Sounds/European_Dragon_Roaring_and_breathe_fire-daniel-simon.mp3
from http://soundbible.com/2127-Dragon-Fire- ... -Roar.html

Converted for compatibility with FgFs using Audacity to mono 44.1k 16 bits

MediaInfo Easy
Original source form/Name :
SoundBible.com Sounds and Soun
Inform :
705.6 kb/s, 44.1 kHz, 16 bits, 1 channel, PCM (Little / Signed)

Dragon-sound.xml

<?xml version="1.0"?>

<PropertyList>
<logging>
<log>
<filename>Fire_breath.csv</filename>
<enabled>true</enabled>
<entry>
<enabled>true</enabled><ref></ref>
<title>Fire Sound</title>
<property>/controls/effects/fire</property>
</entry>
</log>
</logging>

<fx>

<fire>
<name>Fire breath</name>
<mode>looped</mode>
<path>Aircraft/Pterosaur/Sounds/Dragon-breath.wav</path>
<condition>
<property>/controls/effects/fire</property>
</condition>
<value type="int">1</value>
</fire>

<screetch>
<name>Screetch</name>
<path>Aircraft/Pterosaur/Sounds/Pterodactyl-screetch.wav</path>
<condition>
<property>/controls/flight/wing-fold</property>
<value type="int">1</value>
</condition>
</screetch>

<wingflap>
<mode>looped</mode>
<name>Wing flapping</name>
<path>Aircraft/Pterosaur/Sounds/Pterodactyl-wingflap.wav</path>
<condition>
<property>/controls/engines/engine[1]/throttle</property>
<value type="int">1</value>
</condition>
</wingflap>


</fx>

</PropertyList>
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Re: 2018.3 Release

Postby Thorsten » Sat Sep 22, 2018 4:31 pm

http://soundbible.com/tags-flying.html


Okay, this is unfortunately tricky - I don't know offhand whether GPL 2+ and CC Attribution 3.0 are compatible without a statement by the copyright holder that he's fine - I'll have to research this a bit, sorry.
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Re: 2018.3 Release

Postby stuart » Tue Sep 25, 2018 10:14 pm

Hi All,

Release Candidates for the 2018.3.0 release are available here: http://download.flightgear.org/builds/rc/

Please download, enjoy, and report any bugs using the bug tracker: https://sourceforge.net/p/flightgear/codetickets/

-Stuart
G-MWLX
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Re: 2018.3 Release

Postby Thorsten » Wed Sep 26, 2018 10:58 am

@CoolGames:

After checking some pages and asking around, it would unfortunately seem that the SoundBible license (CC Attribution 3.0), while in spirit compatible with GPL is not so according to the letter of the law.

So we can't commit the files without a statement by the original author of the sound that he's okay with this (I believe since the licenses agree in spirit, you won't hear 'no' as answer, but still, the author has to be tracked down and asked).

Sorry about that, but we have to stay clear of licensing issues.
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Re: 2018.3 Release

Postby Clive2670 » Fri Sep 28, 2018 2:22 pm

I've downloaded and installed FYI there are some minor install issues surrounding the Cessna (such as sounds) thunder sounds said it was corrupt also some of the vegitation files also said they were corrupt, But overall it seems to run fine hope this helps Clive
Thanks Clive aka: G-BLS01
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Re: 2018.3 Release

Postby wlbragg » Fri Sep 28, 2018 7:06 pm

Hi Clive2670,

Both the sound and vegetations files corruption I don't think have anything to do with the Cessna. That would be scenery and fgdata sound file issues. Sounds like an issue with your installation.
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
Intel i7/GeForce RTX 2070/Max-Q
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Re: 2018.3 Release

Postby Clive2670 » Fri Sep 28, 2018 11:12 pm

"Clean Install" I use Terramaster for scenery FYI
Thanks Clive aka: G-BLS01
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Re: 2018.3 Release

Postby legoboyvdlp » Fri Sep 28, 2018 11:52 pm

Vegetarian file corruption would also be FGDATA assuming you are talking about the random vegetation. The textures are located in Textures/Trees as far as I remember. Please check your FGDATA. What specific error shows up? Have you any screenshots?
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Re: 2018.3 Release

Postby enrogue » Tue Oct 16, 2018 11:57 am

Yes it works fine:

- OpenGL apps (like FlightGear) work fine, even if OpenGL is deprecated
- The RC currently works on Mojave (I'm running it), as do past versions (I can test back to 3.4 and they work fine)
- not all of Mojave dark mode features are supported - this is a QT issue. As far as I'm aware the next release of QT (5.12) will support all of the Dark mode features, but then FlightGear would have to be compiled & tested against this version
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Re: 2018.3 Release

Postby Captain97 » Tue Oct 23, 2018 12:05 am

The FlightGear Release Team* have decided to delay the 2018.3 release until early October


So, what does that mean? Because it is now almost halloween and the latest release is still 2018.2.2
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Re: 2018.3 Release

Postby pavlin » Thu Oct 25, 2018 9:00 am

patience. I am testing the RC, for now I am feeling it well.
During severe issues with navigation on FlightGear I will not create any type of content until I buy myself new pc. That might be in years from now.
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Re: 2018.3 Release

Postby V12 » Fri Oct 26, 2018 7:32 am

In 2018.3.x I observed bad behaviour of the shader effects in the MP environment. For example 2 737-800YV side by side, one is my, second MP player, on my own is all OK, but MP aircraft is without fuselage reflects and lightmaps. Or Concordes (my version from https://github.com/BAWV12/Concorde) - my own has all lights OK, but MP one has only white rectangles instead of the lights. In 2018.2.1 is all normal - both aircrafts (own and MP) looks similar.

Example :
MP Concorde on FG2018.3x :
Image

and on FG2018.2.x or OpenRadar camera (OrCam ?)
Image

EDIT - Added another images
FG2018.2.1 :

Image
My is AF, MP is BA

Image
My 737 is in the centre, others are MP

FG2018.3.x :

Image
My is BA, AF is MP

Image
My is left (dark), right is MP (light)

Something is wrong in the 2018.3.x multiplay effects rendering :(
Fly high, fly fast - fly Concorde !
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Re: 2018.3 Release

Postby V12 » Sun Oct 28, 2018 8:57 am

Fly high, fly fast - fly Concorde !
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