by blcjr » Mon Sep 26, 2016 2:17 pm
Point well made. But as a new FG user -- just five weeks old -- the scenery generation process looks daunting. That would not necessarily be a stopping point if there was good documentation on the process. But that doesn't seem to be the case. For example, I've read the Terragear wiki, which looks pretty straightforward until one gets to the "mapserver" instructions, since the mapserver is no more. But no one has updated the Terragear wiki to tell a potential new scenery developer what to do about it. First time FG wannabe scenery developers really do need rather explicit directions to follow, given the complex nature of the process. It seems that the people who know how to do it don't have the time to write tutorials or documentation that would lead new developers through the process. I'd be more than happy to spend the time (I'm retired, and have the time) learning how to do it, and using what I learned to improve the scenery in Alaska. (I developed a major scenery addon for Alaska back in the days of MSFS 98, now almost two decades ago).
When posting a similar plaint in another thread, asking about how to do something as simple (or simple sounding) as adding town textures around an airport, someone said "well you need this, this, and this." But no detailed instructions were given on (a) where to get "this, this, and this," or (b) what to do with it when obtained. I realize that others are plenty busy making nice scenery, and know from plenty of past projects of my own that writing documentation or tutorials is an often unwanted or unwelcome task. The Terragear wiki looked promising. But until it is updated, or replaced, I wouldn't know where to start.
Last edited by
bugman on Mon Sep 26, 2016 4:40 pm, edited 1 time in total.
Reason: Please do not quote the entire previous post.