Sounds cool! To brainstorm some ideas, I think a well-developed airport don't means just some 3d models around, i think it's more like all the the buildings at the point of view at a landed aircraft (airport buildings), surrounding buildings (with help from OSM), airport signs, true AI aircraft traffic (and service vehicles moving around with interaction), parking positions (and interaction), automated tower control, more passenger/cargo simulation. A developed airport feels like a real airport at a close distance, from pilot to passenger, there's no airport in FG with this features.gsagostinho wrote in Tue Feb 23, 2016 7:30 pm:voting for the president of humanity for the next century
gsagostinho wrote in Tue Feb 23, 2016 7:51 pm:@hamzaalloush @Hooray I think you guys are right, this is trickier than I thought. I simply saw it as an opportunity to gather people to develop the scenery, but I haven't realised the pitfalls. Sorry for the noise then.
sure, like how our standard texture is optimized to run with ALS only and not for Default renderer/Rembrandt
Thorsten wrote in Wed Feb 24, 2016 7:39 am:Aka, I think it's a good idea to organize such a push.
Hooray wrote in Wed Feb 24, 2016 12:18 pm:Thorsten wrote in Wed Feb 24, 2016 7:39 am:Aka, I think it's a good idea to organize such a push.
I agree with that - and I think it would be good to provide a greater timeframe for people to help with such a refocused airport/scenery development - for example, by appointing the 2nd most popular from the coming poll as the airport for the subsequent release - that would give people plenty of time to organize things, i.e. not just a few weeks.
In other words, if there are 3 main airports nominated by popular vote, e.g. X, Y and Z - X would become the default airport for the imminent release, and Y could used for the subsequent release to provide a reasonable timeframe for those wanting to help improve it - while at the same time being sufficiently popular not to "need" improvements, given its nomination for the previous release
Return to The FlightGear project
Users browsing this forum: No registered users and 3 guests