As for the missile work, you may not be aware of it, but there's a consensus among the core contributors that FG is supposed to be a civilian simulator, so weapons support by and large faces a hard time being committed.
AIM-9 Sidewinders on the F-14B Tomcat
Guided missiles are now available for the Grumman F-14B Tomcat in Git. At the moment, only AIM-9s are functional. They lock on the nearest MP or AI target, like in the SEAM mode (Sidewinder Expanded Acquisition Mode) and they follow a constant angle trajectory. When used with Bombable script they have a quite certain effect on the Zeros. When used against an MP aircraft, you will only see the missile explosion and a message with the hit range can be displayed through MP. The author, Xiii, would like to add this feature to the A-10 and maybe the f16 which both use the same nasal framework. But it may take a long-long time. (And don't forget to read the f-14b README.help prior to use the Sidewinders!)
print("FOX2: me.direct_dist_m = ", me.direct_dist_m, " time ",getprop("sim/time/elapsed-sec"));
impact_report(me.t_coord, wh_mass, "missile"); # pos, alt, mass_slug,(speed_mps)
var phrase = sprintf("%01.0f", me.direct_dist_m) ~ "meters";
if (getprop("sim/model/f-14b/systems/armament/mp-messaging")) {
setprop("/sim/multiplay/chat", phrase);
} else {
setprop("/sim/messages/atc", phrase);
}
Scripted AI objects
For a long time, one of the popular requests has been to have more combat-related features in FlightGear. Although FlightGear is not a combat simulator, this has, at least partly, been made possible by the Bombable add-on. However, work has begun on a new framework that will enable easy creation of scripted AI objects using Nasal. This work, although available for scripts such as tanker.nas, will also be used for a more generic AI missile framework
...
KC-137R got soon included in OPRF's approved planes as me and Josh kept working on it for the rest of the year with some pauses in between, adding stunning features and variants. I progressed fast in fighting with the OPRF guys, and soon reached the rank of Lt. Colonel by flying mostly F-15s and for winning monthly events. With Josh I got involved in further aircraft projects and decided to build my own VIP plane the C-32J, inspired by other people having their own. Some time before the Fall Festival, I had an accident with FGUK which led me to have a break from them in order to settle down. I decided to join back on Xmas day flying to EGOD with my C-32J. Finally 2017 arrived and so my 18th birthday, and I so bought myself a new decent Motorola smartphone which improved my FG experience a lot. Soon after I was promoted to Colonel rank in OPRF.
Thanks to the work Necolatis did on the f16, the generic weapons systems is now on the mirage 2000 and this allows more realistic weapons.
So, let it be that way.
vitos wrote in Mon Nov 18, 2019 9:13 am:
Official FlightGear Newsletter July 2017:
...
KC-137R got soon included in OPRF's approved planes as me and Josh kept working on it for the rest of the year with some pauses in between, adding stunning features and variants. I progressed fast in fighting with the OPRF guys, and soon reached the rank of Lt. Colonel by flying mostly F-15s and for winning monthly events. With Josh I got involved in further aircraft projects and decided to build my own VIP plane the C-32J, inspired by other people having their own. Some time before the Fall Festival, I had an accident with FGUK which led me to have a break from them in order to settle down. I decided to join back on Xmas day flying to EGOD with my C-32J. Finally 2017 arrived and so my 18th birthday, and I so bought myself a new decent Motorola smartphone which improved my FG experience a lot. Soon after I was promoted to Colonel rank in OPRF.
J Maverick 16 wrote in Mon Nov 18, 2019 8:53 pm:May I ask what does my personal story about FlightGear have to do with all that has been discussed till now?
As for the missile work, you may not be aware of it, but there's a consensus among the core contributors that FG is supposed to be a civilian simulator
Mod note: This topic was split off from the "Su-15 Screenshots" topic, and refers to some comments in that topic)
vitos wrote in Mon Nov 18, 2019 10:06 pm:As for the missile work, you may not be aware of it, but there's a consensus among the core contributors that FG is supposed to be a civilian simulator
which highly contradicts with fact that information of someone had proposed to virtual Colonel range is presented at official Flight Gear newsletter. Just same as other mentioned facts. It seems that You are concentrated at Your person enough to not see anything else.
wlbragg wrote in Mon Nov 18, 2019 10:34 pm:I wonder, is it possible the core group that were less than ambitions about having military concepts as part of the standard FG repository had a change of heart after realizing the demand for such capability continued to grow.
vitos wrote in Mon Nov 18, 2019 10:32 pm:Well You was asked, no edit was made, and it's official newsletter.
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