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F-20 development

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Re: F-20 development

Postby wkitty42 » Mon Jan 25, 2021 12:16 pm

you keep different branches in your repo... tag the one for pre-compositor and tag the other one for post-compositor... maintain development in master...
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"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: F-20 development

Postby legoboyvdlp » Mon Jan 25, 2021 2:31 pm

Flying toaster wrote in Sun Jan 24, 2021 9:44 pm:Hopefully GPL and upload to GIT is coming soon (it's been 10 years now)


I can handle upload to fgaddon for you at that time if you need that.
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Re: F-20 development

Postby SP-NTX » Sun Jan 31, 2021 7:15 pm

Will this work on 2020.4?
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Re: F-20 development

Postby Thorsten » Mon Feb 01, 2021 7:18 am

Will this work on 2020.4?


Have you bothered at all to read the thread? The answer is contained in there...
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Re: F-20 development

Postby Flying toaster » Mon Feb 01, 2021 8:43 pm

Is that a hint ?
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Re: F-20 development

Postby SP-NTX » Wed Mar 17, 2021 9:07 pm

in the latest nightly (2020.4.0 17.03.2021) i still have this error
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Re: F-20 development

Postby Flying toaster » Thu Mar 18, 2021 5:37 am

PL-NEXT wrote in Wed Mar 17, 2021 9:07 pm:in the latest nightly (2020.4.0 17.03.2021) i still have this error

The download version is not fixed yet. ETA, a couple of months, and then it will be only compatible with 2020.4+
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Re: F-20 development

Postby Flying toaster » Mon Jan 17, 2022 8:53 am

I was being insanely optimistic with the ETA ...
Let´s say that today I am fine tuning the flight model in the post stall domain (using flight test data from the F-5) and the FCS to have less extraneous controls.

Ran into a bug with the latest compositor today
Image

I guess it is some z-buffer fighting between two transparency shaders... Any idea of how I can fix that ?

Thanks in advance !
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Re: F-20 development

Postby WoodSTokk » Mon Jan 17, 2022 5:40 pm

Thats currently a problem of Effects/model-transparent in FG 2020.4 (next).
If there are an object with Effects/glass behind it, the glass isnt rendered at all.
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