Dear Vitos:
Thank you so much for making the amendments. It loads perfectly in Windows now. I must say it is an extremely impressive aircraft. I can't wait to try it!! Thank you again. Regards. Upkeep.
Thorsten wrote:So, I am looking forward to the JSBSim version!
Upkeep wrote:Thank you so much for making the amendments. It loads perfectly in Windows now. I must say it is an extremely impressive aircraft. I can't wait to try it!! Thank you again. Regards. Upkeep.
karla wrote:Your aircraft development looks great vitos and I think that more people should spend their effort on improving existing FG aircraft instead of trying to create new ones. I reckon FG has plenty of choice in aircraft types but not enough choice in quality and I think we lose many potential users because of we do not have enough quality aircraft like yours. I agree that FG is not really suited to be a wargame and development along those lines is probably wasted; I use AAA IL-2 1946 v4.09 for combat and find that it's much better than MS CFS3 or FSX for that kind of thing. I hope your MiG becomes a standard featured aircraft in future - there's also a worthwhile aircraft for the painters out there.
richter wrote:I wholeheartedly agree with karla in the post above: let's work on improving the quality of the existing aircraft, because there is a huge amount of room for improvement. I think every aircraft should have at the bare minimum essential flight instruments and control surface animation, yet many are lacking these. There are even some with no 3-D model at all! Many of the aircraft models are simply old and were designed before current "standard" features like multiple livery or lights, yet these are features which can be very easily added in cut-and-paste-and-minor-edit fashion to the XML files, and the updates could be posted as diffs.
I think every aircraft designer should have one (or a few) original aircraft to "own", but beyond that, try to work on improving others.
I also agree with karla that vitos' MiG-15bis is superb. Great work!
You know, in real MiG You must sit down and do nothing 10 minutes after engine startup. Engine would shutdown on takeoff otherwise. I will not add that restriction of course.(...)
It have not Yasim stalls, but it takes 30 seconds to start because of Jsbsim issues. And it's very difficult to land because of simplified flight model by aeromatic. Jsbsim beta will be on datcom results.
Thorsten wrote:Well, then we have 30 seconds already...maybe you can implement that it needs to run a minute at low RPM?
Thorsten wrote:I tested the JSBSim version - it is definitely a bit tricksy to land, and I also had some oscillations trying to start which nearly brought me off the runway. I have the feeling that the action of the elevator is much reduced - I couldn't even get into any high-g turns. The stall speed seems to have increased a bit - when I tried to slow to 300 km/h before extending flaps, I lost so much altitude that I nearly crashed. So I extended flaps and gear around 360 km/h in the second try - that seemed to work, but isn't possibly a good thing to do with the real MiG.
Thorsten wrote:The engine gets a lot hotter for the same RPM setting.
Thorsten wrote:I hope the beta version will be a bit more balanced...
Gijs wrote:What can I say on this?! I just love it! So much details, so much to discover!
Truelly amazing! Now, I'm off for some more trying, looking and flying!
someguy wrote:Sorry, I can't seem to get the engine started in Mac git. Not with autostart, not with full restart.
Gijs wrote:Autostart works fine on Windows Vista, FlightGear GIT from last Sunday.
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