
hot off the press, latest "spy-shots" of the cockpit here

Tuxklok wrote:So fred...are the tangents and what not available automagically in some form like 'attribute vec3 tangent;' ala ogre..or does one need to do something in the effect file? Looking at the source made it seem like the latter but I'm not quite certain. Or perhaps it's just not quite yet ready for public tinkering?
simbabeat wrote:I'm afraid this plane is going to be as complex as the tu154b and I will only get 5fps with it:(
fredb wrote:The shader/effect has been commited to CVS. Look at the top of Effects/bumpspec.eff to have an example of usage.Tuxklok wrote:So fred...are the tangents and what not available automagically in some form like 'attribute vec3 tangent;' ala ogre..or does one need to do something in the effect file? Looking at the source made it seem like the latter but I'm not quite certain. Or perhaps it's just not quite yet ready for public tinkering?
After discussion with Tim, it has been decided to create tangents on demand to save GPU memory. attribute vec3 normal, binormal; are available if specified in the effect file. See the newly committed files.
HHS wrote:And how to do now the normal + specmap? A pity for a lot of users it won't work in 2.0.0....
HHS wrote:You can have many vertices as you want- it won't affect fps. Only too many and big textures can affect the perfomance. That's why I love FlightGear!
fredb wrote:HHS wrote:And how to do now the normal + specmap? A pity for a lot of users it won't work in 2.0.0....
No, no, it should be pretty good for 2.0.0. The screenshots are there to tell.
i4dnf wrote:HHS wrote:You can have many vertices as you want- it won't affect fps. Only too many and big textures can affect the perfomance. That's why I love FlightGear!
and now you tell me about the vertices ????
i4dnf wrote:yup. just one question fred, noticed it now.. when alpha is 0 in the texture, the "resulting" specularity displayed should be 0.. but as it is now it appears to still be related to material shininess ( i've looked at the code and it looks right... to me. so i'm gona blame it on lack of support for the tangents )
Users browsing this forum: YandexBot [Bot] and 3 guests