someguy wrote:Swindel,
Just to keep your enthusiasm up check out the new B-70 video at Zeno's:
http://www.zenoswarbirdvideos.com/MATINEE.html
I don't have the time to look at it (26minutes) but i read the description, sounds exciting!
Swindel
someguy wrote:Swindel,
Just to keep your enthusiasm up check out the new B-70 video at Zeno's:
http://www.zenoswarbirdvideos.com/MATINEE.html
<engines>
<engine n="0">
<running>true</running>
</engine>
<engine n="1">
<running>true</running>
</engine>
<engine n="2">
<running>true</running>
</engine>
<engine n="3">
<running>true</running>
</engine>
<engine n="4">
<running>true</running>
</engine>
<engine n="5">
<running>true</running>
</engine>
</engines>
someguy wrote:Swindel, to get your engines working, add this to your XB-70-set.xml file, after </sim>:
- Code: Select all
<engines>
<engine n="0">
<running>true</running>
</engine>
<engine n="1">
<running>true</running>
</engine>
<engine n="2">
<running>true</running>
</engine>
<engine n="3">
<running>true</running>
</engine>
<engine n="4">
<running>true</running>
</engine>
<engine n="5">
<running>true</running>
</engine>
</engines>
With working engines, your model flies well--perhaps too well! I landed it on Nimitz a couple of times. Don't expect supersonic speeds, though.
A little more work and this will be a really fun plane. A *lot* more work and it could be stunning. And watch the Zeno video: it will be a lot of help when you animate the gear, since you can watch it retract from a chase plane.
F22-killed-you wrote:I tried it but it didn't work.
When you say a lot more work, what do you mean? I'd really like to put a lot of work into this, but I have no idea what to do. I don't know a thing about jsbsim, yasim, animations, texturing.. etc.
someguy wrote:F22-killed-you wrote:I tried it but it didn't work.
You mean, you added the code and the engines weren't running? It should be outside of the <sim></sim> container. PM me your email address, and I'll send you the whole package with a few more mods. The cockpit view is still wrong, but you can adjust that from the View menu after spawning. You're running it in CVS, right? Don't be surprised when it crashes fgfs after awhile, with crazy disk activity.When you say a lot more work, what do you mean? I'd really like to put a lot of work into this, but I have no idea what to do. I don't know a thing about jsbsim, yasim, animations, texturing.. etc.
Heh. Learning all those skills, for starters.
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