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Project A321 *Development Paused*

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Do You Think The A320 Family including The a318,a319,a320,a321 are worth developing

yes
52
87%
no
3
5%
maybe
5
8%
 
Total votes : 60

Re: Airbus A321 Development

Postby teh warlock » Mon Feb 15, 2010 11:38 pm

here it is the default airbus a321 house livery just to show development is still going.... i resized a little
Image
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Re: Airbus A321 Development

Postby simbabeat » Tue Feb 16, 2010 3:30 am

It's looking good. How are animations going?
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Re: Airbus A321 Development

Postby teh warlock » Tue Feb 16, 2010 5:08 am

Horofying the front gear door is the only correctly animated object... From what I see. When the gears retract they pierce the wing and fuselage but they dissapear after A couple of seconds from actually looking I'm asking before I screw up .. The reason the flaps are coming up is because that's where the coordinates were accurately placed and now that they moved the animation forces it to do what it says and causes crazy movements? Is that correct

edit: im thinking about removing all ad ons and start from scratch so i can give you all a kinda demo a321 .... :D i feel so happy that the livery and model is gnu gpl...... im noting that so that somebody *not naming any names* wont give me heat :D

edit: here it is the airbus a321 in development..... it just doesn't have any lights or animations -download- http://www.mediafire.com/?ztznwgy2yjx -download-
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Re: Airbus A321 Development

Postby teh warlock » Thu Feb 18, 2010 7:53 pm

*removed*
Last edited by teh warlock on Tue Mar 30, 2010 8:30 pm, edited 1 time in total.
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Re: Airbus A321 Development

Postby teh warlock » Fri Feb 19, 2010 6:19 pm

*removed*
Last edited by teh warlock on Tue Mar 30, 2010 8:31 pm, edited 1 time in total.
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Re: Airbus A321 Development

Postby teh warlock » Tue Mar 02, 2010 5:46 pm

here just to show you that im working every day and night here is a preview i am working my best on the problem which is looking like its a problem with fgfs on my user account because i tried fg with it on the other account i have and it works just fine......... i need to map the engines though
i have included the side, top,and front views in this post :D :D :D

Image - Top
Image - Side
Image - Front
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Re: Airbus A321 Development

Postby teh warlock » Tue Mar 09, 2010 8:54 pm

i am working hard to get a release for you sometime this month but i keep facing stupid problems like i just tested it and when i reach rotation the freaking wheels go under!?!?!?!? what is that? i am going to trim up the xml file before i give anymore updates but it wont be mapped until next week^.^ SORRY
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Re: Airbus A321 Development

Postby teh warlock » Mon Mar 22, 2010 3:10 pm

ok guys i need your feedback im strongly suggesting i use cfm engines but i already can animate the iae...... what do i use?
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Re: Airbus A321 Development

Postby Ampere » Mon Mar 22, 2010 4:12 pm

I don't get you. If you go to http://cvs.flightgear.org/viewvc/data/Aircraft/A320-family/ for the original model, you will see I have already separated out all the components to make swapping components and animations easier. Why do you insisted on working with everything in a single model? :roll:
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Re: Airbus A321 Development

Postby teh warlock » Mon Mar 22, 2010 4:44 pm

cause its sorta easier for me but thats kinda even easier ok about the normals problem it cant be because i just downloaded the .3ds file from the site ampere just gaave me and it still showed up as that....... maybe its my fdm?
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Re: Airbus A321 Development

Postby teh warlock » Tue Mar 30, 2010 8:13 pm

development is back in progress
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Re: Airbus A321 Development

Postby teh warlock » Tue Mar 30, 2010 8:23 pm

This Will be my Post That i will edit from for any updates
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