Well, I needed to partly redo the landing gear - you actually used too few vertices !
Also there was tons of intersecting geometry - does AC3D have an Intersect / Boolean tool ? In any case, the landing gear is done apart from the actuators, which I will do sometime in the future (the 310 has a really complicated gear mechanism).
What we need is … instruments !
But before you start on those, please do take a look at those of my C210 (
https://github.com/TheFGFSEagle/c210-family) so that you get an idea of how to do them !
Most important:
- The bigger instruments are modelled with 8 cm diameter, smaller ones with 5.7 cm. (following the standard FAA specs)
- Model the glass as a separate object with one face
- No markings or font in the 3D model - those will be done with the texture
- important - the vertices must be placed so that the front glass is at X=0, to make it easier to place them correctly in the cockpit ! Knobs etc. may of course protude forward.
My usual procedure (in Blender) is to add a circle rotated by 90° around the Y axis, inset it by 0.5 cm, duplicate the inner face and set the copy aside for the glass, then extrude the original inner face backward 1 cm.
As for texturing, not yet - but I've already started on placing the seams for UV-unwrapping !
But for now, I want to do some FDM things first - working on a basic fuel system right now ! You'll need Inkscape for any texturing - I need to have an SVG version of the texture so that I can move things around / change in size in case I have to change the UV map-