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Cessna 310 (early version) 3D model

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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Sep 18, 2022 11:11 pm

Yeah, well, Matrix just didn't come into my mind, and my problem is, that many people are on Discord, not Matrix, and I'd require them to make a Matrix account just for this then. Whereas if I do it on both, then the potential communications will be split and scattered between the two, as there will always be people who prefer the one and some who prefer the other.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Mon Sep 19, 2022 12:24 am

Oh well, now that I looked into it, it was pretty easy to sync the Matrix and Discord channels with a bot (t2bot.io) ! :) So here is the link to the Matrix room for the C310 - I'll make a wiki and add the link there too: https://matrix.to/#/!fEOTalzMFXdlqnGjUM:matrix.org
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Mon Sep 19, 2022 12:26 am

TheEagle wrote in Mon Sep 19, 2022 12:24 am:Oh well, now that I looked into it, it was pretty easy to sync the Matrix and Discord channels with a bot (t2bot.io) ! :) So here is the link to the Matrix room for the C310 - I'll make a wiki for the 310 and add the link there too: https://matrix.to/#/!fEOTalzMFXdlqnGjUM:matrix.org
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Re: Cessna 310 (early version) 3D model

Postby merspieler » Mon Sep 19, 2022 11:14 am

doesn't make it better... you're still encouraging the use of proprietary data kraken scum... have you really read the ToS before using it? I assume not, else you wouldn't use that.

Also... "no one uses $something"... no one did use shitcord in the beginning either. We need to make that step together!
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Fri Sep 30, 2022 10:26 pm

Found AFM's for the C310B and D online - will put them into the devel-res folder on Github !
Last edited by TheEagle on Sat Oct 01, 2022 12:03 pm, edited 1 time in total.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Fri Sep 30, 2022 10:53 pm

Done !
Last edited by TheEagle on Sat Oct 01, 2022 12:21 pm, edited 2 times in total.
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Re: Cessna 310 (early version) 3D model

Postby Ysop » Sat Oct 01, 2022 5:12 am

Without bein an expert on this, but uploading to github could call for trauble.

Even if I find these online suppliers of manuals etc. a bit dubious. Original copyright is with Cessna, isn't it? S I am not sure, if selling pdfs of it is ok for them.
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Re: Cessna 310 (early version) 3D model

Postby chad3006 » Sat Oct 01, 2022 8:44 pm

Just FYI, I'm still around, but haven't worked on this for a while. My real job has just been keeping me so busy lately, I haven't had time or motivation to work on it.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sat Oct 01, 2022 9:15 pm

Well, you already did a great job ! :) What you did would have taken me at least a month if not longer … :mrgreen: So, when you got some time and motivation, just let me know - the panel is rather empty right now, you know ! ;)
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Sun Oct 02, 2022 3:23 pm

Gear is now fully animated ! :) I just need to figure out how to model the gear actuators without modelling all the parts of it (it is a really complex mechanism !)
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Mon Oct 03, 2022 1:27 pm

Added NAV lights (have to be switched on from Menu -> Equipment -> Light switches for now) - visible light shine on the ground and aircraft only works on next due to the compositor lights being used !
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Tue Oct 04, 2022 5:36 pm

Added the left retractable landing light (standard equipment) - can only be switched on and extended from the property browser for now (/sim/model/lights/landing) - but look how nice this aircraft already looks ! :)

Image
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Re: Cessna 310 (early version) 3D model

Postby chad3006 » Thu Oct 06, 2022 11:18 pm

@TheEagle, do you still need me to work on landing gear loaded and unloaded? And do I need to do the texturing still? It looks great by the way.
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Re: Cessna 310 (early version) 3D model

Postby TheEagle » Thu Oct 06, 2022 11:44 pm

Well, I needed to partly redo the landing gear - you actually used too few vertices ! :mrgreen: Also there was tons of intersecting geometry - does AC3D have an Intersect / Boolean tool ? In any case, the landing gear is done apart from the actuators, which I will do sometime in the future (the 310 has a really complicated gear mechanism).
What we need is … instruments ! :) But before you start on those, please do take a look at those of my C210 (https://github.com/TheFGFSEagle/c210-family) so that you get an idea of how to do them ! ;) Most important:
  • The bigger instruments are modelled with 8 cm diameter, smaller ones with 5.7 cm. (following the standard FAA specs)
  • Model the glass as a separate object with one face
  • No markings or font in the 3D model - those will be done with the texture
  • important - the vertices must be placed so that the front glass is at X=0, to make it easier to place them correctly in the cockpit ! Knobs etc. may of course protude forward.
My usual procedure (in Blender) is to add a circle rotated by 90° around the Y axis, inset it by 0.5 cm, duplicate the inner face and set the copy aside for the glass, then extrude the original inner face backward 1 cm.

As for texturing, not yet - but I've already started on placing the seams for UV-unwrapping ! :) But for now, I want to do some FDM things first - working on a basic fuel system right now ! You'll need Inkscape for any texturing - I need to have an SVG version of the texture so that I can move things around / change in size in case I have to change the UV map-
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Re: Cessna 310 (early version) 3D model

Postby chad3006 » Fri Oct 07, 2022 12:05 am

@TheEagle Okay. So I'll start working on some gauges.
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