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What program/tool do they use to make aircrafts?

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

What program/tool do they use to make aircrafts?

Postby RHW The What » Mon Jul 05, 2021 2:04 pm

The model, systems, fdm, autopilot, liveries, etc
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Re: What program/tool do they use to make aircrafts?

Postby Johan G » Mon Jul 05, 2021 2:24 pm

A good place to start looking into making aircraft would be the developer portal on the FlightGear wiki.

Usually the best way to approach aircraft development is looking at existing aircraft and copy the parts of them. [1] The main file of the aircraft are the <aircraft>-set.xml file, all other files are linked to from that file, directly or indirectly.

Aircraft development can be both challenging and fun. You might be able to do a flyable exiting aircraft in a day or two, but making a really great one, that you have to fly by the manual, often take several months or years.
____
[1] Though keep in mind that the aircraft of the official hangar, FGAddon, that you can browse in the launcher will require you to use the same license if you do so. They use the GNU General Public License, version 2 (GPLv2).
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Improving the Dassault Mirage F1 (Wiki, Forum, GitLab. Work in slow progress)
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Re: What program/tool do they use to make aircrafts?

Postby Octal450 » Mon Jul 05, 2021 3:24 pm

I just use Blender/AC3D for visuals and Notepad++ for the rest.

Modelling and fdm requires knowledge of aerodynamics

Modelling and autopilot requires knowledge of control theory

And of course manuals.

But, we all start somewhere so I suggest usually starting with finding an abandoned model and trying to add some systems and switches and stuff and then working your way up. That's where I begun and now I've learned a huge amount of stuff over the years :D

Kind Regards,
Josh
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Aircraft: A320-family, MD-11, MD-80, Contribs in a few others

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