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AW159 Wildcat update

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AW159 Wildcat update

Postby StuartC » Thu Jul 30, 2020 8:59 pm

Image

Image

Image

DOWNLOAD:-

http://www.fguk.me/hangar/rotary/downlo ... 59-wildcat

Suitable for FG 2017 + versions



RELEASE NOTES::-

V1.0

Basically a complete package rebuild.

Both Army AH! and Navy HMA2 versions now included.

All new FDM.

Mission specific payloads for each type.

Compatible with the Cargo Towing addon ( separate download ).

Rebuilt cockpit panels.

Wildcat specific autopilot.

MP Crew/Passenger option.

Decklock system for compatible MP/AI ships.

ALS Glass and fuselage effects.

FLIR view.
Last edited by StuartC on Fri Jul 31, 2020 7:47 am, edited 1 time in total.
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Re: AW159 Wildcat update

Postby wlbragg » Fri Jul 31, 2020 3:53 am

Kansas(2-27-15)/Ohio/Midwest scenery development.
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Re: AW159 Wildcat update

Postby Marsdolphin » Fri Jul 31, 2020 6:09 am

The Wildcat download link in the Rotatory Wing section is also the old link, and although the page is new the download seems that it didn't change to the new one.

Regards,
Mars.
Find me in Multiplayer as "Mars006". I fly all around the world, but I usually hang out in ZBAA and the surrounding airports.
Everyone be safe and let's hope the pandemic can be over soon.
Have fun flying!
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 7:49 am

Links should be fixed.
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Re: AW159 Wildcat update

Postby Marsdolphin » Fri Jul 31, 2020 8:10 am

Hi,
I'm still getting the old version of the wildcat after I click the download button.

Regards,
Mars.
Find me in Multiplayer as "Mars006". I fly all around the world, but I usually hang out in ZBAA and the surrounding airports.
Everyone be safe and let's hope the pandemic can be over soon.
Have fun flying!
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 8:13 am

Ok, deleted and replaced the Archive. Think its a server issue not replacing the old archive. try now.
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Re: AW159 Wildcat update

Postby Marsdolphin » Fri Jul 31, 2020 8:33 am

Great it works, thanks
Find me in Multiplayer as "Mars006". I fly all around the world, but I usually hang out in ZBAA and the surrounding airports.
Everyone be safe and let's hope the pandemic can be over soon.
Have fun flying!
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 9:25 am

fantastic.
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Re: AW159 Wildcat update

Postby F-TLS13 » Fri Jul 31, 2020 9:51 am

I'm really fond of your work, mainly the helis.
On your hangar, when sorting by date, it is sorted by creation date. I'd like to sort by last update date to check if I missed an update since my last check.

Thank you very much for all you're doing I really enjoy your planes and your videos!

Thomas
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 12:38 pm

Thanks for the compliments. The hanger tool has no available options to sort by last update, or even a plugin to do that sadly.
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Re: AW159 Wildcat update

Postby wlbragg » Fri Jul 31, 2020 5:55 pm

I'm still not getting the update I don't think, there is no glass instruments in the cockpit? I then tried to go to the rotary section on FGUK website directly and still no joy.

By the way, I've told you before I have a heck of a time flying many of the FGUK helos. I think I just figured out why. One issue I had was, at least on one of them, a required a power adjustment after autostart. That was not clear to me at the time and I was trying to fly it with less than full power. That issue kept me from being able to get off the ground. Since been fixed now that I know.
But, after working with the AFCS system in the AirCrane (yasim), installing the panel controls and forgetting to turn it them on, I realized that this AFCS system is pretty much the main difference in the ability to more easily control the aircraft. The AirCrane is just as touchy without the AFCS. After reading a bit about it, it is clear that this system is the default configuration for many helicopters. As in they all are normally operated with the help of this type of system. The workload for the pilot is far to great over time to not use these types of systems.
I would imagine most of the helicopters featured in the FGUK hanger had, in one form or another, some kind of AFCS system installed in it. It might be worth investigating if the fgdata AFCS system is compatible with any of the FGUK helos. It is actually fairly simple to hook up and generic enough I think it would suffice to be installed on most all of these helos. You could either use a key combination to control activation or install the normally "minimal" control panels used to run that system on a per aircraft basis. l would be willing to investigate the per aircraft compatibility and do a little research as to what type of AFCS any of these aircraft may have had had and whether or not the current system is a likely candidate for them.
Just a thought!
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 7:30 pm

I just downloaded it myself from the link, an unzipped it to check. Its the right version and all the bits are there, even the glass instruments.
It should look like :-
Image

Doesnt appear to be a path issue with the screens, or case issue as far as I can see.
If you want to fly it raw, Cntrl D turns off the AFCS, but the autopilt uses it, and im not sure if it will work or not when its turned off.
I use full size Heli sticks now to test the responses and ammount of stick movement. Most the FDM's produce the correct movement when scaled up to full size sticks. There are a couple I will be altering a little.
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Re: AW159 Wildcat update

Postby wlbragg » Fri Jul 31, 2020 8:38 pm

I'm getting the correct splash screen so I assume it is the correct aircraft.
I checked the log and am getting quit a few different errors.
Is the base directory supposed to be simply "wildcat"?

Code: Select all
17.81 [ALRT]:input      Failed to load file: "Aircraft/wildcat/Models/Instruments/Instruments.xml"
...
...
   18.17 [ALRT]:input      Failed to load file: "Aircraft/AS532/Models/Effects/particle/rotor_particle.xml"
...
...
   18.18 [ALRT]:io         Could not find at least one of the following objects for animation: 'Cargobay'
...
...   
   18.29 [ALRT]:OSG        osgDB ac3d reader: could not find texture "WEAPONS.jpg"
...
...
   18.32 [ALRT]:OSG        osgDB ac3d reader: could not find texture "WEAPONS.jpg"
   18.33 [ALRT]:OSG        osgDB ac3d reader: could not find texture "FUSEMAINFLYNXARMY.jpg"
...
...
   18.90 [ALRT]:io         Could not find at least one of the following objects for animation: 'landinglight'
   18.90 [ALRT]:io         Could not find at least one of the following objects for animation: 'POLY.197', 'POLY.194', 'POLY.201', 'POLY.201', 'POLY.195', 'POLY.199', 'POLY.200', 'POLY.196', 'POLY.198'
   18.90 [ALRT]:io         Could not find at least one of the following objects for animation: 'POLY.195', 'POLY.196', 'POLY.199', 'POLY.200', 'POLY.197', 'POLY.201', 'POLY.198'
...
...
   29.32 [ALRT]:nasal     
############
   29.32 [ALRT]:nasal      #  FG1000  #
   29.32 [ALRT]:nasal      ############

   31.33 [ALRT]:nasal      PFD_Device: Error loading MAP - STORMSCOPE: svg layer StormscopeGroup
   31.34 [ALRT]:nasal      PFD_Device: Error loading MAP - WEATHER DATA LINK: svg layer WeatherDataLinkGroup
   31.34 [ALRT]:nasal      PFD_Device: Error loading MAP - TAWS: svg layer TAWSBGroup
   31.36 [ALRT]:nasal      PFD_Device: Error loading WPT - AIRPORT DIRECTORY: svg layer AirportDirectoryGroup
   31.37 [ALRT]:nasal      PFD_Device: Error loading WPT - AIRPORT DEPARTURE INFORMATION: svg layer AirportDepartureGroup
   31.37 [ALRT]:nasal      PFD_Device: Error loading WPT - AIRPORT ARRIVAL INFORMATION: svg layer AirportArrivalGroup
   31.38 [ALRT]:nasal      PFD_Device: Error loading WPT - AIRPORT APPROACH INFORMATION: svg layer AirportApproachGroup
   31.39 [ALRT]:nasal      PFD_Device: Error loading WPT - WEATHER INFORMATION: svg layer AirportWeatherGroup
   31.42 [ALRT]:nasal      PFD_Device: Error loading WPT - USER WPT INFORMATION: svg layer UserWPTInfoGroup
   31.42 [ALRT]:nasal      PFD_Device: Error loading AUX - TRIP PLANNING: svg layer TripPlanningGroup
   31.43 [ALRT]:nasal      PFD_Device: Error loading AUX - UTILITY: svg layer UtilityGroup
   31.44 [ALRT]:nasal      PFD_Device: Error loading AUX - GPS STATUS: svg layer GPSStatusGroup
   31.44 [ALRT]:nasal      PFD_Device: Error loading AUX - XM RADIO: svg layer XMRadioGroup
   31.45 [ALRT]:nasal      PFD_Device: Error loading AUX - XM INFORMATION: svg layer XMInfoGroup
   31.46 [ALRT]:nasal      PFD_Device: Error loading AUX - SYSTEM STATUS: svg layer SystemStatusGroup
   31.48 [ALRT]:nasal      PFD_Device: Error loading FPL - ACTIVE FLIGHT PLAN: svg layer ActiveFlightPlanWideGroup
   31.49 [ALRT]:nasal      PFD_Device: Error loading FPL - FLIGHT PLAN CATALOG: svg layer FlightPlanCatalogGroup
   31.50 [ALRT]:nasal      PFD_Device: Error loading FPL - STORED FLIGHT PLAN: svg layer StoredFlightPlanGroup
   31.58 [ALRT]:nasal      PFD_Device: Error loading NRST - NEAREST USER WPTS: svg layer NearestUserWPTGroup
   31.60 [ALRT]:nasal      PFD_Device: Error loading NRST - NEAREST AIRSPACES: svg layer NearestAirspacesGroup
 ...
...
   42.27 [ALRT]:nasal      Nasal runtime error: undefined symbol: update_fd
   42.27 [ALRT]:nasal        at /mnt/IDrive/FG/Aircraft/FGUK/wildcat/Nasal/nd-range.nas, line 7
   42.27 [ALRT]:nasal        called from: /home/wayne/FGFS/install/flightgear/fgdata/Nasal/globals.nas, line 119


Image
Kansas(2-27-15)/Ohio/Midwest scenery development.
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Re: AW159 Wildcat update

Postby StuartC » Fri Jul 31, 2020 10:24 pm

Yes the base directory is correct.
I get those FG1000 errors with any FG1000 based device, yet it all appears to work.
Download it again. I fixed the texture case issues etc.
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Re: AW159 Wildcat update

Postby wlbragg » Sat Aug 01, 2020 3:32 am

I get those FG1000 errors with any FG1000 based device, yet it all appears to work.

Yeah, I recall that is the same in my implementations, I just wasn't sure as the panels weren't loading.

OK, better but still some problems.

I imagine this is the one remainming missing glass panel...
Code: Select all
   15.95 [ALRT]:input      Failed to load file: "Aircraft/ec145/Models/instruments/gns430/fg1000/GDU-1040.2.xml"

Image

Still calling ec145
Code: Select all
<path>Aircraft/ec145/Models/instruments/gns430/fg1000/GDU-1040.2.xml</path>

Also note the "lowercase" and the folder will be uppercase (that will matter in Linux).

and in /Models/Instruments/Instruments.xml
Models/Instruments/fg1000/GDU-1040.1.xml
to
Models/Instruments/GNS430/fg1000/GDU-1040.1.xml

and line 50 in GSN430
Aircraft/wildcat/Models/instruments/GNS430/fg1000/GDU-1040.2.xml
to
Aircraft/wildcat/Models/Instruments/GNS430/fg1000/GDU-1040.2.xml

Also these other possible issues.
Code: Select all
   15.85 [ALRT]:io         Could not find at least one of the following objects for animation: 'CWS'
   15.85 [ALRT]:io         Could not find at least one of the following objects for animation: 'CWS'
...
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'screw.000', 'screw.001', 'screw.002', 'screw.003', 'Lamp1', 'Lamp2', 'Lamp3', 'Lamp4'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'Panel', 'AsSwitchNav', 'NavOuter', 'NavInner', 'HDG', 'AltOuter', 'AltInner', 'VolNAV', 'VolCom', 'AsSwitchCOM', 'ComOuter', 'ComInner', 'CRS', 'BARO', 'PAN', 'PANUp', 'PANLeft', 'PANRight', 'PanDown', 'DidectTo', 'MENU', 'FPL', 'PROC', 'CLR', 'ENT', 'FmsOuter', 'FmsInner', 'SoftKey.000', 'SoftKey.001', 'SoftKey.002', 'SoftKey.003', 'SoftKey.004', 'SoftKey.005', 'SoftKey.006', 'SoftKey.007', 'SoftKey.008', 'SoftKey.009', 'SoftKey.010', 'SoftKey.011', 'Cover'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'Cover', 'AP.L0', 'AP.L1', 'AP.L2', 'AP.L3', 'AP.L4', 'AP.L5', 'AP.R0', 'AP.R1', 'AP.R2', 'AP.R3', 'AP.R4', 'AP.R5'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'VolNAV'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'AsSwitchNav'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'NavOuter'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'NavInner'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'HDG'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'AltOuter', 'AltInner'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'VolCom'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'AsSwitchCOM'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'ComOuter'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'ComInner'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'BARO'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'CRS'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PAN'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PANUp'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PANDown'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PANLeft'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PANRight'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'DidectTo'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'MENU'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'FPL'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'PROC'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'CLR'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'ENT'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'FmsOuter'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'FmsInner'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.000'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.001'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.002'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.003'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.004'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.005'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.006'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.007'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.008'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.009'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.010'
   15.86 [ALRT]:io         Could not find at least one of the following objects for animation: 'SoftKey.011'
...
   16.06 [ALRT]:io         Could not find at least one of the following objects for animation: 'NoseGearLandinglight', 'Taxi-Light-Left'
   16.06 [ALRT]:io         Could not find at least one of the following objects for animation: 'GreenLightFlare', 'GreenLightRemb', 'RedLightFlare', 'RedLightRemb', 'WhiteLightFlare', 'WhiteLightRemb'
   16.06 [ALRT]:io         Could not find at least one of the following objects for animation: 'BeaconFlare', 'BeaconRemb'
...
   16.41 [ALRT]:io         Could not find at least one of the following objects for animation: 'Cargobay'
...
   16.51 [ALRT]:input      Failed to load submodel: Failed to load 3D model:
 at /mnt/IDrive/FG/Aircraft/FGUK/wildcat/Models/payload/cannon.ac
   from:
 ...
   17.10 [ALRT]:io         Could not find at least one of the following objects for animation: 'landinglight'
   17.10 [ALRT]:io         Could not find at least one of the following objects for animation: 'POLY.197', 'POLY.194', 'POLY.201', 'POLY.201', 'POLY.195', 'POLY.199', 'POLY.200', 'POLY.196', 'POLY.198'
   17.10 [ALRT]:io         Could not find at least one of the following objects for animation: 'POLY.195', 'POLY.196', 'POLY.199', 'POLY.200', 'POLY.197', 'POLY.201', 'POLY.198'


And I still have this one nasa error.
Code: Select all
   39.62 [ALRT]:nasal      Nasal runtime error: undefined symbol: update_fd
   39.62 [ALRT]:nasal        at /mnt/IDrive/FG/Aircraft/FGUK/wildcat/Nasal/nd-range.nas, line 7
   39.62 [ALRT]:nasal        called from: /home/wayne/FGFS/install/flightgear/fgdata/Nasal/globals.nas, line 119

The code is minimal and appears to be missing the function being called in nd-range.nas, maybe not a show stopper?
Code: Select all
var wx_range=[5,10,25,50,100,150];
var wx_index=3;

setlistener("/sim/signals/fdm-initialized", func {
    setprop("instrumentation/nd/range",wx_range[wx_index]);
   # print("Flight Director ...Check");
    settimer(update_fd, 30);
});


var set_range = func(dir){
    wx_index+=dir;
    if(wx_index>5)wx_index=5;
    if(wx_index<0)wx_index=0;
    setprop("instrumentation/nd/range",wx_range[wx_index]);
}


Oh, and the HUD is on by default at startup,is that supposed to happen?
Kansas(2-27-15)/Ohio/Midwest scenery development.
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