Board index FlightGear Development Aircraft

Making sci-fi aircrafts (star wars, star trek, blade runner)

Questions and discussion about creating aircraft. Flight dynamics, 3d models, cockpits, systems, animation, textures.

Re: Making sci-fi aircrafts (star wars, star trek, blade run

Postby D-ECHO » Mon Jan 06, 2020 6:03 pm

AFAIK autopilot files are like property rules but running on FDM rate http://wiki.flightgear.org/Autopilot_co ... igurations
D-ECHO
 
Posts: 2453
Joined: Sat May 09, 2015 1:31 pm

Re: Making sci-fi aircrafts (star wars, star trek, blade run

Postby Curtis » Mon Jan 06, 2020 7:33 pm

D-ECHO wrote in Mon Jan 06, 2020 8:07 am:
Curtis wrote in Sun Jan 05, 2020 11:51 pm:As a workaround we can focus on sci-fi aircrafts not based on movies, where license is opensource, and someone has made a tutorial, in order to build a scifi aircraft from scratch :
https://www.blendswap.com/blend/21418


If you're not too heart-focused on a specific series or so, I think this would be the best way to go leading to cool-looking science-fiction aircraft without going through the hassle that these laws can sometimes be.

Also @tdammers thank you very much for the further explanation


Yes, focusing on existing open source science-fiction aircrafts, or modeling a new and original design seems to me the best solution.

We can also define what is exactly a science-fiction aircraft, there are several kind of science-fiction aircrafts :

- an aircraft with realistic frame (ailerons, rudder, jet engines), which has more capacity than a regular aircraft (a large volume, high speed, can fly at very high altitude, orbital altitude, can take-off vertically), best example is the "zephyr one" and "quinjet" from marvel movies (avengers) and TV series (agents of shield)

- an UFO aircraft, with anti gravity engine instead of jet engine

- flying cars (blade runner), knowing also as gyrocopter, can be similar to drone, this kind of aircraft can not go to space

- spaceships with almost realistic frame ("2001, a space odyssey", "the expanse")

- spaceships with non realistic frame (star wars, star trek), where aerodynamic seems weird
Curtis
 
Posts: 152
Joined: Wed Jun 17, 2009 4:09 pm
OS: archlinux 64 bits

Re: Making sci-fi aircrafts (star wars, star trek, blade run

Postby eatdirt » Thu Feb 18, 2021 8:37 pm

In play here: copyright


Yep, real story about that explained here: http://www.seahorsecorral.org/flightgear_aircraft.html

If you check out the crafts there, they're amazing. Yet, they'll never be distributed in default hangar due to this bloody copyright. So, please, don't try to model spacecraft appearing in movies, most of the time they're irrational, and you'll be in trouble distributing them :-/

However, lesson learned, the bluebird is GPLv2 : http://www.seahorsecorral.org/bluebird_notes.html

And to be honest, the bluebird is absolutely amazing, far nicer to fly than all the others (try to fly the daedalus from the cockpit, good luck; the Star Trek Shuttles, idem, you'll certainly have to leave your seat, stand-up and lean by the glass to see where you're headed...).
The panoramic wind shield of the bluebird offers a spectacular view, very easy to fly and land vertically. You can tune various of the screens inside the craft to display FG information, like multi-players nearby etc... Made with love and good engineering!

Making sci-fi aircrafts, yes, but your own guys :)
eatdirt
 
Posts: 1012
Joined: Wed Aug 15, 2018 3:06 pm

Re: Making sci-fi aircrafts (star wars, star trek, blade run

Postby S&J » Thu Feb 18, 2021 10:55 pm

Try flying the Avatar Scorpion gunship fdm.
"Stay away from negative people.They have a problem for every solution." - Albert Einstein
S&J
 
Posts: 794
Joined: Wed Aug 26, 2020 7:31 pm

Previous

Return to Aircraft

Who is online

Users browsing this forum: No registered users and 6 guests