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Airbus_A330 development (based on IDG-A33X)

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Re: Airbus_A330 development (based on IDG-A33X)

Postby TheEagle » Wed Aug 03, 2022 4:16 pm

Yeah, that's another way to do it, but might take a few iterations until you're satisfied.

Maerchenprinz wrote in Wed Aug 03, 2022 2:15 pm:AC3D (and FG, too?) uses, as far as I get it, the centre of a bounding box made out of the model's expansion over x/y/z

Nope - FG (or rather OSG, which is what mainly handles the 3D stuff) uses the origin of the file as reference - you can try it out for yourself, just put a cube, offset it in AC3D or Blender ten meters to the right, then put it into an FG model without offsets - you'll find that it is indeed ten meters to the right, and that you need an offset of -10 along the Y axis to get it back to center. For rotations and scaling, the reference point (around which the vertices are rotated / scaled) is by default also the file's origin, but it can be changed by using a <center><x-m>…</x-m>…</center tag.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Thu Aug 04, 2022 10:01 am

Hello

Work in progress

Image

Image

inspired from :

Image

Image

Which is design for A320 & A330 and some other

I will make the two cables that will be stored in the slots when the "ext power" is disconnected or connected to the plane (in the right place) when the corresponding "ext power" is connected

I have already implemented the connection / disconnection possibility by modifying the menus [ aircraft config ] and all the related files where it was necessary and I will submit the changes as soon as everything is ready.

Checkbox for GPU make model appear, check box for EXT PWR A & EXT PWR B make the corresponding EXT PWR is connected to the aircraft [ avail on the corresponding EXT PWR in the cockpit ].
When an EXT PWR is connected, GPU can't be unselect, and when an EXT PWR is ON, it cannot be be disconnected from the aircraft.

In parallel I work on the rewriting of the electrical subsystem to pass it in JSBSim

As i am working on the all electric sub system, i keep EXT PWR A as only power source [ as it is done actually ], il will setup EXT PWR B later
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Re: Airbus_A330 development (based on IDG-A33X)

Postby Avionyx » Sun Aug 07, 2022 9:27 am

That's a really cool update you're working on, looking forward to seeing more!
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Sun Aug 07, 2022 11:20 pm

Good evening,

A few adjustments still have to be made, but we're almost there

Ground services (chockes, gpu, gau) have been moved to the Ground Services menu.

- New GPU model with EXTA and EXTB lines connectable on the plane (otherwise they are stored on the GPU)
- When GPU is cheked in the ground services, it appear, External Power Line became available to be connected to aircraft
- When a power line is connected to the aircraft, it becomes "available" (AVAIL on OVHD) to power the aircraft
- When one or both power lines are connected to the device, the GPU can no longer be deselected (unless the chocks or the parking brake are removed... as before, in this case the lines are automatically disconnected and the GPU disappears under the same conditions)
- When an EXT Power is on (switch on the OVHD panel) Power line cannot be disconnected from the aircraft

- There was a problem with the Korry BAT APU light for a long time, this problem has been fixed (a boolean declaration was missing in the main.xml)

This is a preliminary to the work on the electrical circuit of the 330

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

So as i said in the beginig, some adjustement on the cable need to be done (need to be more well placed on floor and around the nose gear) and i will probably rework the UV mapping & texture

Regards
Last edited by daweed on Sun Aug 07, 2022 11:47 pm, edited 1 time in total.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby TheEagle » Sun Aug 07, 2022 11:40 pm

@daweed: you're missing a bit of smooth shading on the tyres of the GPU - in Blender, first go to Object -> shade smooth then in the side panel go to object properties -> Normals, check Auto smooth and set the value to something like 50 deg ! :)
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Re: Airbus_A330 development (based on IDG-A33X)

Postby dom_vc10 » Tue Aug 09, 2022 9:36 am

Great stuff! Nice to see updates going on. This is a plane I would like to spend more time with.
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Tue Aug 09, 2022 6:22 pm

Hello,

@TheEagle : thks, that will be done.

@dom_vc10 : this plane could geat as the 320 is , but that will require to be updated with last it-autoflight, and this thing is out of my capacity ..
I will start by re-writing the subsystems that are within my reach by converting them to JSBSim and hoping that those who have the knowledge can provide the necessary assistance in updating the complex systems [ like the IT-AUTOFLIGHT ] of the aircraft
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Re: Airbus_A330 development (based on IDG-A33X)

Postby Octal450 » Tue Aug 09, 2022 7:34 pm

I plan to update ITAF implementation there as well as the FADEC and FBW and FDM later. But not until my A320 rework is done.

Kind Regards,
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Re: Airbus_A330 development (based on IDG-A33X)

Postby daweed » Wed Aug 10, 2022 4:36 pm

Hello Josh,

That a great news ,, thanks, :)

Regards
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Re: Airbus_A330 development (based on IDG-A33X)

Postby J Maverick 16 » Wed Aug 10, 2022 6:19 pm

I haven't really been active at all in maintaining the A330 lately, but I'm glad to see there are still people committed to giving it the love it deserves!
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Re: Airbus_A330 development (based on IDG-A33X)

Postby TheEagle » Mon Aug 15, 2022 12:54 pm

How in the world can I stop the autothrottle from reengaging all the time ? :roll: It always reengages after a random amount of time, mostly in the landing flare just because I'm landing at 10° AoA or what ? Great aircraft otherwise !
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Re: Airbus_A330 development (based on IDG-A33X)

Postby merspieler » Mon Aug 15, 2022 1:30 pm

do you trigger A.FLOOR? (Showing A.FLOOR or TOGA LOCK in the top left in the PFD)?
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Re: Airbus_A330 development (based on IDG-A33X)

Postby TheEagle » Mon Aug 15, 2022 1:58 pm

I don't think so, but I'll look for it next time !
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Re: Airbus_A330 development (based on IDG-A33X)

Postby AbstractViolinist » Thu Aug 18, 2022 8:47 pm

Respect to the developers.

I have trouble loading all the planes in FlightGear. When I launch with the A330, a notification that says "FGPropertyValue::GetValue() The property /instrumentation/airspeed-indicator/indicated-speed-kt does not exist" pops up and asks me to quit FG. Is it possible to fix this?

Many thanks,
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Re: Airbus_A330 development (based on IDG-A33X)

Postby Octal450 » Thu Aug 18, 2022 9:04 pm

You needs to rename the package folder remove -master.

Kind Regards,
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