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A320-family development

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Re: A320-family development

Postby legoboyvdlp » Tue Jun 23, 2020 1:47 pm

Yep, I did the locked-track incorrectly. It works really well for the strut (shown in the halfway-retracted position) but I think this is caused by inverted parenting in the .ac file!
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Re: A320-family development

Postby legoboyvdlp » Sun Jul 05, 2020 8:56 pm

Fgaddon updated - pneumatics merged!

Quite a number of changes.

There will probably be a quiet period for some time as I am working on a lot of changes to the flightplan model :)
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Re: A320-family development

Postby Octal450 » Wed Jul 08, 2020 9:42 pm

Updates to the autopilot FMGC: (spec 4.0.4)

* Fixed: SRS now follows V2+10 instead of V2
* Fixed: SRS is now limited to 18 deg pitch
* FIxed: Speed on pitch clamps
* Fixed: Go Around mode might set an invalid airspeed
* Improved: FLCH controllers and acceleration/deceleration behavior
* Improved: Completely overhauled FLARE and FPA controllers
* Improved: Minor things to improve stability

More to come.
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What I do: Flight Dynamics, Systems, Canvas Displays, Autoflight, FlyByWire, Cockpit Animations
Aircraft I currently develop: MD-11 (Mainly), A320-family, Secret (Quality over Quantity)

My GitHub|MD-11 and ITAF Dev Discord|Airbus Dev Discord
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Re: A320-family development

Postby NorthSnow » Thu Jul 09, 2020 9:23 am

I not hear "too low gear" message and see than too-low-gear.wav file is empty.

Also I cat't set flaps to full position.
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Re: A320-family development

Postby legoboyvdlp » Thu Jul 09, 2020 10:31 am

Thanks, will check that regarding the gear message.

Regarding the flaps -- are you using the [ and ] keys or a joystick axis?
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Re: A320-family development

Postby NorthSnow » Thu Jul 09, 2020 2:43 pm

I use [ and ] keys.
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Re: A320-family development

Postby legoboyvdlp » Thu Jul 09, 2020 4:32 pm

Works here I'm afraid -- any more details?

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Re: A320-family development

Postby Johan G » Fri Jul 10, 2020 1:23 pm

Cole wrote in Thu Jun 11, 2020 1:36 pm:[...] I feel like there are a few items that flightgear, as a whole, could develop to, honestly, be a better "sim" than other expensive "sims" out there: [...] a generalized system of cargo/passengers much like "eurotrucks sim" has done for itself, where you get some random "contracts" to take stuff from point A to point B. [...]

Cole wrote in Sat Jun 13, 2020 7:25 am:Have you ever used "euro truck simulator 2"? They have a really good working system of random contracts of cargo, something much simpler [...]

merspieler wrote in Sat Jun 13, 2020 9:48 am:Asinging random PAX/Fright is something a want to work on (adding all the paperwork ) at some point ...

Bjoern wrote in Thu Jun 18, 2020 11:09 pm:If you need inspiration for an aircraft-independent "haul payload, earn reputation for better contracts and money to spend on maintenance and repairs lest a part fails" add-on (mechanics and initial balancing), you can check out [...]

These off topic posts where a bit entangled with this topic, I would otherwise have split them off from this topic.

These ideas come up now and then, so there is at least some interest in them. I started a separate topic, Pax and cargo contracts, career and reputation ideas, where I encourage you to spin further on those ideas.
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