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A320-family development

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Re: A320-family development

Postby PK-DNZ_107 » Wed Jun 03, 2020 1:42 pm

the reflections look damn good. can't wait till it finally pushed into the dev branch.
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Re: A320-family development

Postby Octal450 » Wed Jun 03, 2020 3:37 pm

Hi guys,
I started repairing the FDM for the new coordinates of the 3D centered around where it should be (and not in a dumb place like the old 3D had!)

Also we added the FDM corrections to mass/balence and thus the plane now has a proper weight... was something I overlooked before... sorry..

Thus the aerodynamics needs to be fixed - but I've been planning and preparing for that for a bit now anyways.

So please be aware that 3D branch will not fly correctly yet. Have your patience, and it will be fixed!

Kind Regards,
Josh
What I do: Flight Dynamics, Systems, Canvas Displays, Autoflight, FlyByWire, Cockpit Animations
Aircraft I currently develop: MD-11 (Mainly), Secret, A320-family (Quality over Quantity)

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Re: A320-family development

Postby CaptB » Wed Jun 03, 2020 5:23 pm

Octal450 wrote in Wed Jun 03, 2020 3:37 pm:So please be aware that 3D branch will not fly correctly yet. Have your patience, and it will be fixed!


And just to add to what Josh said. While the 3D model is basically frozen, the textures are not so expect things to break.
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 11:48 am

So at this point where does one download the real definite "latest version"? Which one is it?

And does it work in flightgear 2020?

Is the IAE engine version still the most developed one so far?

edit: A save function exactly like the cessna 172 has would make a world of difference.
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Re: A320-family development

Postby legoboyvdlp » Thu Jun 11, 2020 11:53 am

I don't know who suggested that the IAE version is any better developed?

Yes, it will work on any version post 2019.2.0.

The latest version is available at https://github.com/legoboyvdlp/A320-family

There is also a recent (about two weeks old) version on fgaddon, available through the launcher.
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 12:02 pm

The developers themselves said it, hinting that it was the version that had overall priority in development, months ago, last time I checked. I don't remember who exactly. Maybe it was even you, I don't know. Regardless, that was the fact a few months ago.
Last edited by Johan G on Fri Jul 10, 2020 8:41 am, edited 1 time in total.
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Re: A320-family development

Postby legoboyvdlp » Thu Jun 11, 2020 12:06 pm

Aaah, the only thing that I recall is:

-- 3D model in the 3D branch only has CFM / IAE for now - no neo engines yet. But this is only in the 3D branch
-- there was a problem with the CFM aircraft where the APU wouldn't work -- but this has been fixed a long time?

Anyway, hope this helps...?
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 12:07 pm

How about the flight computer? Are all major functions available? Or still under development? Used FLEX in the past in your a320, but if they are not so fully developed, let me know.
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 12:08 pm

legoboyvdlp wrote in Thu Jun 11, 2020 12:06 pm:Aaah, the only thing that I recall is:

-- 3D model in the 3D branch only has CFM / IAE for now - no neo engines yet. But this is only in the 3D branch
-- there was a problem with the CFM aircraft where the APU wouldn't work -- but this has been fixed a long time?

Anyway, hope this helps...?


It is not a problem, there was a definite difference in the level of development on some level I don't recall completely, but the idea was that the IAE was more "realistic" at that point.

Will there be an improvement, in the future, to the air berlin livery?
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Re: A320-family development

Postby legoboyvdlp » Thu Jun 11, 2020 12:13 pm

Yes, indeed, it's all quite well implemented. There are several functions not available yet but these (from memory) are:

-- Entry of flightplan
-- procedures
-- transitions
-- approach vias coming shortly
-- Performance entry
-- Flex takeoff
-- Managed speed
-- Cost index
-- Fuel predictions
-- Radio controls

The functions missing would be:
-- Vertical flightplan
-- Holds
-- Airways
-- Progress page
-- Alternate flightplan

So yes still under development, but certainly a large majority of the basic functionality is there :)
Once I finish with the approach vias, I will continue with holds. I am in the middle of rewriting the departure and arrival pages in the MCDU.

I don't believe there ever was any functional difference between the variants - apart from different engines and so on, the systems are pretty much the same.
As for the livery, there is a new 3D model in the works, so all liveries will be remade again. We will have some quality guidelines for them to be added to the main repository.


Image

:)
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 12:19 pm

Thats amazing, I am thinking of "flying" again with your a320 regularly over Europe, I really shouldn't need all those functions, but would be great if using FLEX would somehow have a noticeable effect on the consumption. Would be really great to have a save/resume function, and an HD livery for the air france or air berlin one.

Will there be a randomized system of failures?

edit: this probably has been reported before, but I have less overall computer energy consumption "flying" your a320 than the c172.
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Re: A320-family development

Postby legoboyvdlp » Thu Jun 11, 2020 12:32 pm

Flex reduces the N1% in the FADEC, so fuel consumption will be lower. However, over cruise there is no impact as you use CLB thrust limit in cruise, anyway.

Save and resume is complicated, but definitely will at some point :+1:
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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 12:48 pm

Save/resume would be a huge deal because it would allow realistic "flying" history, and not make the "pilot" feel he is "flying" a brand new aircraft every time.
Last edited by Johan G on Fri Jul 10, 2020 8:44 am, edited 1 time in total.
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Re: A320-family development

Postby Octal450 » Thu Jun 11, 2020 12:52 pm

@Cole the IAE has the most accurate simulation, since I found the most data on it.

Glad you enjoy!

Kind Regards,
Josh
What I do: Flight Dynamics, Systems, Canvas Displays, Autoflight, FlyByWire, Cockpit Animations
Aircraft I currently develop: MD-11 (Mainly), Secret, A320-family (Quality over Quantity)

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Re: A320-family development

Postby Cole » Thu Jun 11, 2020 1:36 pm

Thanks for the info, I feel like there are a few items that flightgear, as a whole, could develop to, honestly, be a better "sim" than other expensive "sims" out there: a save/resume function, a random baggage/passengers button you could push to have it sort it out without the artificial feeling of "choosing it yourself", and a generalized system of cargo/passengers much like "eurotrucks sim" has done for itself, where you get some random "contracts" to take stuff from point A to point B. This is not something that should be perfect, but any simple solution that would "engage" a little bit more, I think would make flightgear better than others out there. Things that are not related to graphics or some other more "budget-related" issues. But things that would allow the player to not have to play as a "god" that decides everything around him including how many passengers. A sort of a "career mode" would be a huge deal for flightgear. And I am not saying it ought to be something complex and huge, any simple system would make a big difference. But all in all, I honestly do not see why, with excellent aircraft out there like your a320 etc, is flightsimulator, xplane, etc is really a big difference from flightgear. I do not find those to be dramatically better. They are different, but even in the "flightsimulator" preview clips after 30 seconds it is possible to spot major graphic unrealism like "cars disappearing", trees covering tarmac roads. The level of graphics of flightgear is perfectly reasonable already, what I think now should be a priority for flightgear as a whole would be finding optimized solutions to major hotas products out there, and work on a "career" system of some simple kind, or at least randomized passenger manifests.

Not everything has to be a "graphics competition", that problem will never be solved, its always possible to spot major graphics failures, regardless what machine you have, the attention ought to be focused now on other "back office" aspects of "flying".
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