Today's progress:
I've fixed the -set.xml issues, the syntax was off in a few places (Thanks for the suggestion Josh!). I was able to see it in the launcher, as well as load in to Flightgear, but this is where the issues start.
First, the aircraft starts in cockpit view, except there is no cockpit to be seen. I suspect the camera is inside of the model somewhere, breaking that view. The default 2d panel for the Cessna also is displayed, even though I think I turned it off in the -set.
Second, the model rotates around the very end. I'm thinking this is a simple fix to reposition the centre axis. It also flips upside down under the runway, probably because there is no collision detection as of yet.
Finally, there is an issue with the smooth shading. It might be that some parts of the plane weren't closed by the original modeler, leaving hairline cracks along the vertices. This results in black triangles of the geometry. I tried path smoothing and welding, but neither seemed to work. I'm using Wings3D for the model work at the moment because I don't feel like taking on Blender right now.
I've uploaded all that I have to GitHub, here's the link;
https://github.com/jetfuelsuitcase/Flig ... tofortressI'm a little embarrassed about how basic it is, I haven't even assigned keybindings yet. This is still my first real foray into programming, but I think I'm learning more about how FG and other programs work by the day.