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Re: Improved Engine Sound work done: P&W JT3D on Boeing 707

Postby Thorsten » Mon May 27, 2019 2:54 pm

My view is that if the simulated sound is made by tuning waveforms so that they sound similar to the original, then this is no worse than making a texture map that that looks similar to a picture seen in a book or on the internet.
If it s done by measuring the amplitude and frequency of the sound spectrum, then this is comparable to producing a texture map by image processing, tracing or editing the original picture.


Yes. that's pretty much my impression as well.
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Re: Improved Engine Sound work done: P&W JT3D on Boeing 707

Postby Johan G » Tue May 28, 2019 1:33 pm

AndersG wrote in Mon May 27, 2019 9:45 am:If we knew the initial sound sample (if there is one) was ok to redistribute under GPLv2+ then there would be no particular need to decide if the generated sounds are derived works or not to distribute them under GPLv2+.

Good point. :)
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Re: Improved Engine Sound work done: P&W JT3D on Boeing 707

Postby radi » Wed May 29, 2019 8:59 am

bugman wrote in Mon May 27, 2019 12:10 pm:Everything should be assumed to be copyrighted. [...]You have to publicly disclaim the copyright to make it public domain, and hence not be copyrighted.


Fair point Edward, that makes sense.
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Re: Improved Engine Sound work done: P&W JT3D on Boeing 707

Postby erik » Thu May 30, 2019 2:11 pm

Alant wrote in Mon May 27, 2019 10:33 am:If it s done by measuring the amplitude and frequency of the sound spectrum, then this is comparable to producing a texture map by image processing, tracing or editing the original picture.

I would argue it's more like using the color picker tool to get the right colors and that would be it.

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Re: Improved Engine Sound work done: P&W JT3D on Boeing 707

Postby asr » Sat Jun 29, 2019 4:34 pm

Hi,

Is there a patch / github link / etc available to test this new sounds?

I really would like to integrate them in my personal 707
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