not sure if you were joking or not - but technically, there really isn't anything missing to animate a "face texture", and hook up the whole thing to the built-in Flite TTS engine to come up with plausible-looking mouth movements.
now, I don't know if the dragon is male, female or whatever
However, within the CONTEXT of the thread, part of the discussion was deleted with regard to anatomical imperfection. Is the community better served by this decision? Would not have fruitful, and possibly educational discussion been a better result?
I did bring up the HR aspect as this is a real thing. Amelia is fidgety. And perhaps in the future chatty. Why not the guy? The one we've had around for years? This is stereotyping based on gender.
And THAT, my friend, is why we need transparency, engagement and discussion, NOT censorship and unrequested negativity.
But I guess given your experience with the shuttle controllers, that coming up with the controllers to take-off/fly/hover and land a helicopter is a piece of cake in comparison, right ?
Using an FDM systems/Property rule based approach or Nasal ?
I keep wondering how difficult it would be to turn that into an algorithmic problem - i.e. we have 3d positions of all switches, levers and knobs in the cockpit, and we could encode the movements necessary to change the state of all actuators
I don't know how the rigging data format needs to be designed to be compatible with Flightgear.
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